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path: root/prototypes/xgb-xrender.go
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package main

import (
	"fmt"
	"github.com/BurntSushi/xgb"
	"github.com/BurntSushi/xgb/render"
	"github.com/BurntSushi/xgb/xproto"
	"github.com/golang/freetype"
	"github.com/golang/freetype/truetype"
	"golang.org/x/image/font"
	"golang.org/x/image/font/gofont/goregular"
	"golang.org/x/image/math/fixed"
	"image"
	"image/draw"
	"log"
	"math/rand"
)

func F64ToFixed(f float64) render.Fixed { return render.Fixed(f * 65536) }
func FixedToF64(f render.Fixed) float64 { return float64(f) / 65536 }

func glyphListBytes(buf []byte, runes []rune, size int) int {
	b := 0
	for _, r := range runes {
		switch size {
		default:
			buf[b] = byte(r)
			b += 1
		case 2:
			xgb.Put16(buf[b:], uint16(r))
			b += 2
		case 4:
			xgb.Put32(buf[b:], uint32(r))
			b += 4
		}
	}
	return xgb.Pad(b)
}

// When the len is 255, a GLYPHABLE follows, otherwise a list of CARD8/16/32.
func glyphEltHeaderBytes(buf []byte, len byte, deltaX, deltaY int16) int {
	b := 0
	buf[b] = len
	b += 4
	xgb.Put16(buf[b:], uint16(deltaX))
	b += 2
	xgb.Put16(buf[b:], uint16(deltaY))
	b += 2
	return xgb.Pad(b)
}

type xgbCookie interface{ Check() error }

// TODO: We actually need a higher-level function that also keeps track of
// and loads glyphs into the X server.
// TODO: We also need a way to use kerning tables with this, inserting/removing
// advance pixels between neighboring characters.

// compositeString makes an appropriate render.CompositeGlyphs request,
// assuming that glyphs equal Unicode codepoints.
func compositeString(c *xgb.Conn, op byte, src, dst render.Picture,
	maskFormat render.Pictformat, glyphset render.Glyphset, srcX, srcY int16,
	destX, destY int16, text string) xgbCookie {
	runes := []rune(text)

	var highest rune
	for _, r := range runes {
		if r > highest {
			highest = r
		}
	}

	size := 1
	switch {
	case highest > 1<<16:
		size = 4
	case highest > 1<<8:
		size = 2
	}

	// They gave up on the XCB protocol API and we need to serialize explicitly.

	// To spare us from caring about the padding, use the largest number lesser
	// than 255 that is divisible by 4 (for size 2 and 4 the requirements are
	// less strict but this works in the general case).
	const maxPerChunk = 252

	buf := make([]byte, (len(runes)+maxPerChunk-1)/maxPerChunk*8+len(runes)*size)
	b := 0

	for len(runes) > maxPerChunk {
		b += glyphEltHeaderBytes(buf[b:], maxPerChunk, 0, 0)
		b += glyphListBytes(buf[b:], runes[:maxPerChunk], size)
		runes = runes[maxPerChunk:]
	}
	if len(runes) > 0 {
		b += glyphEltHeaderBytes(buf[b:], byte(len(runes)), destX, destY)
		b += glyphListBytes(buf[b:], runes, size)
	}

	switch size {
	default:
		return render.CompositeGlyphs8(c, op, src, dst, maskFormat, glyphset,
			srcX, srcY, buf)
	case 2:
		return render.CompositeGlyphs16(c, op, src, dst, maskFormat, glyphset,
			srcX, srcY, buf)
	case 4:
		return render.CompositeGlyphs32(c, op, src, dst, maskFormat, glyphset,
			srcX, srcY, buf)
	}
}

func main() {
	X, err := xgb.NewConn()
	if err != nil {
		log.Fatalln(err)
	}

	if err := render.Init(X); err != nil {
		log.Fatalln(err)
	}

	setup := xproto.Setup(X)
	screen := setup.DefaultScreen(X)

	var visual xproto.Visualid
	var depth byte
	for _, i := range screen.AllowedDepths {
		if i.Depth == 32 {
			// TODO: Could/should check other parameters.
			for _, v := range i.Visuals {
				if v.Class == xproto.VisualClassTrueColor {
					visual = v.VisualId
					depth = i.Depth
					break
				}
			}
		}
	}
	if visual == 0 {
		log.Fatalln("cannot find an RGBA TrueColor visual")
	}

	mid, err := xproto.NewColormapId(X)
	if err != nil {
		log.Fatalln(err)
	}

	_ = xproto.CreateColormap(
		X, xproto.ColormapAllocNone, mid, screen.Root, visual)

	wid, err := xproto.NewWindowId(X)
	if err != nil {
		log.Fatalln(err)
	}

	// Border pixel and colormap are required when depth differs from parent.
	_ = xproto.CreateWindow(X, depth, wid, screen.Root,
		0, 0, 500, 500, 0, xproto.WindowClassInputOutput,
		visual, xproto.CwBorderPixel|xproto.CwColormap,
		[]uint32{0, uint32(mid)})

	// This could be included in CreateWindow parameters.
	_ = xproto.ChangeWindowAttributes(X, wid,
		xproto.CwBackPixel|xproto.CwEventMask, []uint32{0x80808080,
			xproto.EventMaskStructureNotify | xproto.EventMaskKeyPress |
				xproto.EventMaskExposure})

	title := []byte("Gradient")
	_ = xproto.ChangeProperty(X, xproto.PropModeReplace, wid, xproto.AtomWmName,
		xproto.AtomString, 8, uint32(len(title)), title)

	_ = xproto.MapWindow(X, wid)

	/*
		rfilters, err := render.QueryFilters(X, xproto.Drawable(wid)).Reply()
		if err != nil {
			log.Fatalln(err)
		}

		filters := []string{}
		for _, f := range rfilters.Filters {
			filters = append(filters, f.Name)
		}

		log.Printf("filters: %v\n", filters)
	*/

	pformats, err := render.QueryPictFormats(X).Reply()
	if err != nil {
		log.Fatalln(err)
	}

	/*
		for _, pf := range pformats.Formats {
			log.Printf("format %2d: depth %2d, RGBA %3x %3x %3x %3x\n",
				pf.Id, pf.Depth,
				pf.Direct.RedMask, pf.Direct.GreenMask, pf.Direct.BlueMask,
				pf.Direct.AlphaMask)
		}
	*/

	// Similar to XRenderFindVisualFormat.
	// The DefaultScreen is almost certain to be zero.
	var pformat render.Pictformat
	for _, pd := range pformats.Screens[X.DefaultScreen].Depths {
		// This check seems to be slightly extraneous.
		if pd.Depth != depth {
			continue
		}
		for _, pv := range pd.Visuals {
			if pv.Visual == visual {
				pformat = pv.Format
			}
		}
	}

	// ...or just scan through pformats.Formats and look for matches, which is
	// what XRenderFindStandardFormat in Xlib does as well as exp/shiny.

	f, err := freetype.ParseFont(goregular.TTF)
	if err != nil {
		log.Fatalln(err)
	}

	// LCD subpixel rendering isn't supported. :(
	opts := &truetype.Options{
		Size:    9,
		DPI:     96, // TODO: Take this from the screen or monitor.
		Hinting: font.HintingFull,
	}
	face := truetype.NewFace(f, opts)
	bounds := f.Bounds(fixed.Int26_6(opts.Size * float64(opts.DPI) *
		(64.0 / 72.0)))

	var alphaFormat render.Pictformat
	for _, pf := range pformats.Formats {
		if pf.Depth == 8 && pf.Direct.AlphaMask == 0xff {
			alphaFormat = pf.Id
		}
	}

	gsid, err := render.NewGlyphsetId(X)
	if err != nil {
		log.Fatalln(err)
	}

	// NOTE: A depth of 24 will not work, the server always rejects it.
	// Composite alpha doesn't make sense since golang/freetype can't use it.
	_ = render.CreateGlyphSet(X, gsid, alphaFormat)

	// NOTE: We could do gamma post-correction in higher precision if we
	// implemented our own clone of the image.Image implementation.
	nrgb := image.NewGray(image.Rect(
		+bounds.Min.X.Floor(),
		-bounds.Min.Y.Floor(),
		+bounds.Max.X.Ceil(),
		-bounds.Max.Y.Ceil(),
	))

	for r := rune(32); r < 128; r++ {
		dr, mask, maskp, advance, ok := face.Glyph(
			fixed.P(0, 0) /* subpixel destination location */, r)
		if !ok {
			log.Println("skip")
			continue
		}

		for i := 0; i < len(nrgb.Pix); i++ {
			nrgb.Pix[i] = 0
		}

		draw.Draw(nrgb, dr, mask, maskp, draw.Src)

		_ = render.AddGlyphs(X, gsid, 1, []uint32{uint32(r)},
			[]render.Glyphinfo{{
				Width:  uint16(nrgb.Rect.Size().X),
				Height: uint16(nrgb.Rect.Size().Y),
				X:      int16(-bounds.Min.X.Floor()),
				Y:      int16(+bounds.Max.Y.Ceil()),
				XOff:   int16(advance.Ceil()),
				YOff:   int16(0),
			}}, []byte(nrgb.Pix))
	}

	pid, err := render.NewPictureId(X)
	if err != nil {
		log.Fatalln(err)
	}

	// Dithering is not supported. :(
	render.CreatePicture(X, pid, xproto.Drawable(wid), pformat, 0, []uint32{})

	// Reserve an ID for the gradient.
	gid, err := render.NewPictureId(X)
	if err != nil {
		log.Fatalln(err)
	}

	whiteid, err := render.NewPictureId(X)
	if err != nil {
		log.Fatalln(err)
	}

	_ = render.CreateSolidFill(X, whiteid, render.Color{
		Red:   0xffff,
		Green: 0xffff,
		Blue:  0xffff,
		Alpha: 0xffff,
	})

	var from, to render.Color
	var start, end uint32
	recolor := func() {
		start = rand.Uint32() & 0xffffff
		from = render.Color{
			Red:   0x101 * uint16((start>>16)&0xff),
			Green: 0x101 * uint16((start>>8)&0xff),
			Blue:  0x101 * uint16(start&0xff),
			Alpha: 0xffff,
		}

		end = rand.Uint32() & 0xffffff
		to = render.Color{
			Red:   0x101 * uint16((end>>16)&0xff),
			Green: 0x101 * uint16((end>>8)&0xff),
			Blue:  0x101 * uint16(end&0xff),
			Alpha: 0xffff,
		}
	}

	var w, h uint16
	gradient := func() {
		if w < 100 || h < 100 {
			return
		}

		// We could also use a transformation matrix for changes in size.
		_ = render.CreateLinearGradient(X, gid,
			render.Pointfix{F64ToFixed(0), F64ToFixed(0)},
			render.Pointfix{F64ToFixed(0), F64ToFixed(float64(h) - 100)},
			2, []render.Fixed{F64ToFixed(0), F64ToFixed(1)},
			[]render.Color{from, to})

		_ = render.Composite(X, render.PictOpSrc, gid, render.PictureNone, pid,
			0, 0, 0, 0, 50, 50, w-100, h-100)

		_ = render.FreePicture(X, gid)

		_ = compositeString(X, render.PictOpOver, whiteid, pid,
			0 /* TODO: mask Pictureformat? */, gsid, 0, 0, 100, 100,
			fmt.Sprintf("%#06x - %#06x", start, end))
		_ = compositeString(X, render.PictOpOver, whiteid, pid,
			0 /* TODO: mask Pictureformat? */, gsid, 0, 0, 100, 150,
			"The quick brown fox jumps over the lazy dog.")
	}

	for {
		ev, xerr := X.WaitForEvent()
		if xerr != nil {
			log.Printf("Error: %s\n", xerr)
			return
		}
		if ev == nil {
			return
		}

		log.Printf("Event: %s\n", ev)
		switch e := ev.(type) {
		case xproto.UnmapNotifyEvent:
			return

		case xproto.ConfigureNotifyEvent:
			w, h = e.Width, e.Height
			recolor()

		case xproto.KeyPressEvent:
			recolor()
			gradient()

		case xproto.ExposeEvent:
			gradient()
		}
	}
}