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authorPřemysl Eric Janouch <p@janouch.name>2020-08-12 01:51:56 +0200
committerPřemysl Eric Janouch <p@janouch.name>2020-08-12 01:52:09 +0200
commitd4eb9cde393066b97d91cab9f83b4430685178df (patch)
tree8286e843cca6446053146175abab1d4dbd913c80
parentcb1c8f8563868979f20be4e4d20a61bee5504821 (diff)
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Update README.adoc
-rw-r--r--README.adoc11
1 files changed, 7 insertions, 4 deletions
diff --git a/README.adoc b/README.adoc
index f5fab4c..62a7aac 100644
--- a/README.adoc
+++ b/README.adoc
@@ -69,6 +69,9 @@ logo, she could have a simple "h" or "hvn" for a cutie mark <2>.
/ / / / | | | | \ / | | |
/_/ /_/ | | \_/| \/ \_/ | |
+An anime-style character would also make me happy but that's ever harder to draw
+for me.
+
I'm not sure where I took this "h" letter styling from, it seems too familiar.
The above illustrations also show how awful it looks when a logo is just
a stylized version of the first letter of a name when you put the two next to
@@ -99,12 +102,12 @@ libstd.so is a beautiful 30 megabytes (compared to libc.a: 4.9M).
GUI
~~~
-Probably build on top of X11/Xlib or xgb<1>. Wayland can wait until it
+Probably build on top of X11/Xlib or xgb. Wayland can wait until it
stabilizes--it should not be a major issue switching the backends.
-Vector graphics can be handled by draw2d<2>.
+Vector graphics can be handled by draw2d.
-<1> https://rosettacode.org/wiki/Window_creation/X11#Go
-<2> https://github.com/llgcode/draw2d
+ - https://rosettacode.org/wiki/Window_creation/X11#Go
+ - https://github.com/llgcode/draw2d
The c2 wiki unsurprisingly has a lot of material around the design and
realisation of GUIs, which might be useful.