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authorPřemysl Eric Janouch <p@janouch.name>2021-07-15 02:02:38 +0200
committerPřemysl Eric Janouch <p@janouch.name>2021-08-01 03:36:23 +0200
commit5ab2977548006f98b8915283c014b0074f5fca04 (patch)
tree1eed3ce8625d3490d2466b734d0e1594e1c5a44c
parenta927713a81321f84b1a1cd1675a142bf931ae510 (diff)
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xgb-image: seek 32-bit visuals along with 30-bit
We only tried to upgrade to 32-bit depth when we weren't looking for 30-bit visuals. Probably of no practical consequence.
-rw-r--r--prototypes/xgb-image.go9
1 files changed, 5 insertions, 4 deletions
diff --git a/prototypes/xgb-image.go b/prototypes/xgb-image.go
index c6ab02c..b8bf145 100644
--- a/prototypes/xgb-image.go
+++ b/prototypes/xgb-image.go
@@ -117,14 +117,15 @@ func main() {
// the backpixel value. (And we reject it in 30-bit depth anyway.)
for _, i := range screen.AllowedDepths {
for _, v := range i.Visuals {
- // TODO: Could/should check other parameters.
+ // TODO: Could/should check other parameters, e.g., the RGB masks.
if v.Class != xproto.VisualClassTrueColor {
continue
}
- if prefer30 && i.Depth == 30 ||
- !prefer30 && i.Depth == 32 {
+ if i.Depth == 32 || i.Depth == 30 && prefer30 {
visual, depth = v.VisualId, i.Depth
- break
+ if !prefer30 || i.Depth == 30 {
+ break
+ }
}
}
}