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-rw-r--r--liust-50/cmd/liustsim/simulator.go411
1 files changed, 411 insertions, 0 deletions
diff --git a/liust-50/cmd/liustsim/simulator.go b/liust-50/cmd/liustsim/simulator.go
new file mode 100644
index 0000000..3aa4157
--- /dev/null
+++ b/liust-50/cmd/liustsim/simulator.go
@@ -0,0 +1,411 @@
+package main
+
+import (
+ "bufio"
+ "image"
+ "image/color"
+ "log"
+ "os"
+ "strconv"
+ "strings"
+
+ "fyne.io/fyne/v2"
+ "fyne.io/fyne/v2/app"
+ "fyne.io/fyne/v2/canvas"
+ "fyne.io/fyne/v2/theme"
+ "fyne.io/fyne/v2/widget"
+
+ "janouch.name/desktop-tools/liust-50/charset"
+)
+
+// --- Display emulation -------------------------------------------------------
+
+const (
+ displayWidth = 20
+ displayHeight = 2
+ charWidth = 5 + 1
+ charHeight = 7 + 1
+)
+
+// TODO(p): See how this works exactly, and implement it.
+const (
+ cursorModeOff = iota
+ cursorModeBlink
+ cursorModeLightUp
+)
+
+type Display struct {
+ chars [displayHeight][displayWidth]uint8
+ charset uint8
+ cursorX int
+ cursorY int
+ cursorMode int
+}
+
+func NewDisplay() *Display {
+ return &Display{charset: 2}
+}
+
+func (d *Display) Clear() {
+ for y := 0; y < displayHeight; y++ {
+ for x := 0; x < displayWidth; x++ {
+ d.chars[y][x] = 0x20 // space
+ }
+ }
+}
+
+func (d *Display) ClearToEnd() {
+ for x := d.cursorX; x < displayWidth; x++ {
+ d.chars[d.cursorY][x] = 0x20 // space
+ }
+}
+
+func (d *Display) drawCharacter(
+ img *image.RGBA, character image.Image, cx, cy int) {
+ if character == nil {
+ return
+ }
+
+ bounds := character.Bounds()
+ width, height := bounds.Dx(), bounds.Dy()
+ for dy := 0; dy < height; dy++ {
+ for dx := 0; dx < width; dx++ {
+ var c color.RGBA
+ if r, _, _, _ := character.At(
+ bounds.Min.X+dx, bounds.Min.Y+dy).RGBA(); r >= 0x8000 {
+ c = color.RGBA{0x00, 0xFF, 0xC0, 0xFF}
+ } else {
+ c = color.RGBA{0x20, 0x20, 0x20, 0xFF}
+ }
+ img.SetRGBA(1+cx*charWidth+dx, 1+cy*charHeight+dy, c)
+ }
+ }
+}
+
+func (d *Display) Render() image.Image {
+ width := 1 + displayWidth*charWidth
+ height := 1 + displayHeight*charHeight
+
+ // XXX: Not sure if we rather don't want to provide double buffering,
+ // meaning we would cycle between two internal buffers.
+ img := image.NewRGBA(image.Rect(0, 0, width, height))
+
+ black := [4]uint8{0x00, 0x00, 0x00, 0xFF}
+ for y := 0; y < height; y++ {
+ for x := 0; x < width; x++ {
+ copy(img.Pix[img.PixOffset(x, y):], black[:])
+ }
+ }
+
+ for cy := 0; cy < displayHeight; cy++ {
+ for cx := 0; cx < displayWidth; cx++ {
+ charImg := charset.ResolveCharToImage(d.chars[cy][cx], d.charset)
+ d.drawCharacter(img, charImg, cx, cy)
+ }
+ }
+ return img
+}
+
+func (d *Display) PutChar(ch uint8) {
+ if d.cursorX >= displayWidth || d.cursorY >= displayHeight {
+ return
+ }
+
+ d.chars[d.cursorY][d.cursorX] = ch
+ d.cursorX++
+ if d.cursorX >= displayWidth {
+ d.cursorX = displayWidth - 1
+ }
+}
+
+func (d *Display) LineFeed() {
+ d.cursorY++
+ if d.cursorY >= displayHeight {
+ d.cursorY = displayHeight - 1
+
+ y := 0
+ for ; y < displayHeight-1; y++ {
+ d.chars[y] = d.chars[y+1]
+ }
+ for x := 0; x < displayWidth; x++ {
+ d.chars[y][x] = 0x20
+ }
+ }
+}
+
+func (d *Display) CarriageReturn() {
+ d.cursorX = 0
+}
+
+func (d *Display) Backspace() {
+ if d.cursorX > 0 {
+ d.cursorX--
+ }
+}
+
+func (d *Display) SetCursor(x, y int) {
+ if x >= 0 && x < displayWidth {
+ d.cursorX = x
+ }
+ if y >= 0 && y < displayHeight {
+ d.cursorY = y
+ }
+}
+
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
+func parseANSI(input string) (command string, params []int) {
+ if !strings.HasPrefix(input, "\x1b[") {
+ return "", nil
+ }
+
+ input = input[2:]
+ if len(input) == 0 {
+ return "", nil
+ }
+
+ cmdIdx := len(input) - 1
+ paramStr, command := input[:cmdIdx], input[cmdIdx:]
+ if paramStr != "" {
+ for _, p := range strings.Split(paramStr, ";") {
+ if p = strings.TrimSpace(p); p == "" {
+ params = append(params, 0)
+ } else if value, err := strconv.Atoi(p); err == nil {
+ params = append(params, value)
+ }
+ }
+ }
+ return command, params
+}
+
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
+type protocolParser struct {
+ seq strings.Builder
+ inEsc bool
+ inCSI bool
+ display *Display
+}
+
+func newProtocolParser(d *Display) *protocolParser {
+ return &protocolParser{display: d}
+}
+
+func (pp *protocolParser) reset() {
+ pp.inEsc = false
+ pp.inCSI = false
+ pp.seq.Reset()
+}
+
+func (pp *protocolParser) handleCSICommand() bool {
+ cmd, params := parseANSI(pp.seq.String())
+
+ switch cmd {
+ case "J": // Clear display
+ // XXX: The no params case is unverified.
+ if len(params) == 0 || params[0] == 2 {
+ pp.display.Clear()
+ }
+ case "K": // Delete to end of line
+ // XXX: The no params case is unverified (but it should work).
+ if len(params) == 0 || params[0] == 0 {
+ pp.display.ClearToEnd()
+ }
+ case "H": // Cursor position
+ y, x := 0, 0
+ if len(params) >= 1 {
+ y = params[0] - 1 // 1-indexed to 0-indexed
+ }
+ if len(params) >= 2 {
+ x = params[1] - 1
+ }
+ pp.display.SetCursor(x, y)
+ }
+ return true
+}
+
+func (pp *protocolParser) handleEscapeSequence(b byte) bool {
+ pp.seq.WriteByte(b)
+
+ if pp.seq.Len() == 2 && b == '[' {
+ pp.inCSI = true
+ return false
+ }
+
+ if pp.seq.Len() == 3 && pp.seq.String()[1] == 'R' {
+ pp.display.charset = b
+ pp.reset()
+ return true
+ }
+
+ if pp.inCSI && (b >= 'A' && b <= 'Z' || b >= 'a' && b <= 'z') {
+ refresh := pp.handleCSICommand()
+ pp.reset()
+ return refresh
+ }
+
+ if pp.seq.Len() == 6 && pp.seq.String()[1:5] == "\\?LC" {
+ pp.display.cursorMode = int(pp.seq.String()[5])
+ return true
+ }
+
+ return false
+}
+
+func (pp *protocolParser) handleCharacter(b byte) bool {
+ switch b {
+ case 0x0A: // LF
+ pp.display.LineFeed()
+ return true
+ case 0x0D: // CR
+ pp.display.CarriageReturn()
+ return true
+ case 0x08: // BS
+ pp.display.Backspace()
+ return true
+ default:
+ if b >= 0x20 {
+ pp.display.PutChar(b)
+ return true
+ }
+ }
+ return false
+}
+
+func (pp *protocolParser) handleByte(b byte) (needsRefresh bool) {
+ if b == 0x1b { // ESC
+ pp.reset()
+ pp.inEsc = true
+ pp.seq.WriteByte(b)
+ return false
+ }
+ if pp.inEsc {
+ return pp.handleEscapeSequence(b)
+ }
+
+ return pp.handleCharacter(b)
+}
+
+// --- Display widget ----------------------------------------------------------
+
+type DisplayRenderer struct {
+ image *canvas.Image
+ label *canvas.Text
+
+ objects []fyne.CanvasObject
+ displayWidget *DisplayWidget
+}
+
+func (r *DisplayRenderer) Destroy() {}
+
+func (r *DisplayRenderer) Layout(size fyne.Size) {
+ minSize := r.MinSize()
+ aspectRatio := minSize.Width / minSize.Height
+
+ var areaX, areaY, areaWidth, areaHeight float32
+ if size.Width/size.Height > aspectRatio {
+ areaHeight = size.Height
+ areaWidth = areaHeight * aspectRatio
+ areaX = (size.Width - areaWidth) / 2
+ } else {
+ areaWidth = size.Width
+ areaHeight = areaWidth / aspectRatio
+ areaY = (size.Height - areaHeight) / 2
+ }
+
+ imageHeight := areaHeight * (minSize.Height - 5) / minSize.Height
+ r.image.Move(fyne.NewPos(areaX, areaY))
+ r.image.Resize(fyne.NewSize(areaWidth, imageHeight))
+
+ // The appropriate TextSize for the desired label height is guesswork.
+ // In theory, we could figure out the relation between TextSize
+ // and measured height in our MinSize.
+ r.label.TextSize = (areaHeight - imageHeight) * 0.75
+ labelSize := r.label.MinSize()
+
+ // The VFD display is not mounted exactly in the centre of the device.
+ r.label.Move(fyne.NewPos(
+ areaX+(areaWidth-labelSize.Width)*0.525,
+ areaY+imageHeight))
+ r.label.Resize(labelSize)
+}
+
+func (r *DisplayRenderer) MinSize() fyne.Size {
+ // The VFD display doesn't have rectangular pixels,
+ // they are rather elongated in a roughly 3:4 ratio.
+ //
+ // Add space for the bottom label.
+ bounds := r.image.Image.Bounds()
+ return fyne.NewSize(float32(bounds.Dx()), float32(bounds.Dy())*1.25).
+ AddWidthHeight(0, 5)
+}
+
+func (r *DisplayRenderer) Objects() []fyne.CanvasObject { return r.objects }
+
+func (r *DisplayRenderer) Refresh() {
+ r.image.Image = r.displayWidget.display.Render()
+ r.image.Refresh()
+ r.label.Refresh()
+}
+
+// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+
+type DisplayWidget struct {
+ widget.BaseWidget
+ display *Display
+}
+
+func NewDisplayWidget(display *Display) *DisplayWidget {
+ dw := &DisplayWidget{display: display}
+ dw.ExtendBaseWidget(dw)
+ return dw
+}
+
+func (dw *DisplayWidget) CreateRenderer() fyne.WidgetRenderer {
+ image := canvas.NewImageFromImage(dw.display.Render())
+ image.ScaleMode = canvas.ImageScalePixels
+
+ label := canvas.NewText("TOSHIBA", color.Gray{0x99})
+ label.TextStyle.Bold = true
+
+ return &DisplayRenderer{
+ image: image,
+ label: label,
+ objects: []fyne.CanvasObject{image, label},
+ displayWidget: dw,
+ }
+}
+
+// --- Main --------------------------------------------------------------------
+
+func main() {
+ a := app.New()
+ a.Settings().SetTheme(theme.DarkTheme())
+ window := a.NewWindow("Toshiba Tec LIUST-50 Simulator")
+
+ display := NewDisplay()
+ display.Clear()
+
+ dw := NewDisplayWidget(display)
+ window.SetContent(dw)
+ window.Resize(fyne.NewSize(600, 150))
+
+ go func() {
+ reader := bufio.NewReader(os.Stdin)
+ parser := newProtocolParser(display)
+
+ for {
+ b, err := reader.ReadByte()
+ if err != nil {
+ log.Println(err)
+ return
+ }
+
+ if parser.handleByte(b) {
+ fyne.DoAndWait(func() { dw.Refresh() })
+ }
+ }
+ }()
+
+ window.ShowAndRun()
+}