diff options
Diffstat (limited to 'liust-50/cmd/liustatus/kaomoji.go')
| -rw-r--r-- | liust-50/cmd/liustatus/kaomoji.go | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/liust-50/cmd/liustatus/kaomoji.go b/liust-50/cmd/liustatus/kaomoji.go new file mode 100644 index 0000000..dee0ed9 --- /dev/null +++ b/liust-50/cmd/liustatus/kaomoji.go @@ -0,0 +1,242 @@ +package main + +import ( + "math/rand" + "strings" + "time" +) + +type kaomojiKind int + +const ( + kaomojiKindAwake kaomojiKind = iota + kaomojiKindBlink + kaomojiKindFace + kaomojiKindChase + kaomojiKindHappy + kaomojiKindSleep + kaomojiKindSnore + kaomojiKindPeek +) + +type kaomojiState struct { + kind kaomojiKind + face string + message string + delay int +} + +func (ks *kaomojiState) Format() string { + line := []rune(strings.Repeat(" ", displayWidth)) + + face := []rune(ks.face) + if x := (len(line) - len(face) + 1) / 2; x < 0 { + copy(line, face) + } else { + copy(line[x:], face) + } + + if ks.message != "" { + copy(line[14:], []rune(ks.message)) + } + return string(line) +} + +func (ks *kaomojiState) Duration() time.Duration { + return time.Millisecond * time.Duration(ks.delay) +} + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +func kaomojiNewAwake() kaomojiState { + return kaomojiState{ + kind: kaomojiKindAwake, + face: "(o_o)", + message: "", + delay: 2_000 + rand.Intn(4_000), + } +} + +func kaomojiNewBlink() kaomojiState { + return kaomojiState{ + kind: kaomojiKindBlink, + face: "(-_-)", + message: "", + delay: 100 + rand.Intn(50), + } +} + +func kaomojiNewFace() kaomojiState { + faces := []struct { + face, message string + }{ + {"(x_x)", "ズキズキ"}, + {"(T_T)", "ズーン"}, + {"=^.^=", "ニャー"}, + {"(>_<)", "ゲップ"}, + {"(O_O)", "ジー"}, + } + + x := faces[rand.Intn(len(faces))] + return kaomojiState{ + kind: kaomojiKindFace, + face: x.face, + message: x.message, + delay: 10_000, + } +} + +func kaomojiNewChase() kaomojiState { + faces := []string{"(゚ロ゚)", "(゚∩゚)"} + return kaomojiState{ + kind: kaomojiKindChase, + face: faces[rand.Intn(len(faces))], + message: "", + delay: 125, + } +} + +func kaomojiNewHappy() kaomojiState { + return kaomojiState{ + kind: kaomojiKindHappy, + face: "(^_^)", + message: "", + delay: 500, + } +} + +func kaomojiNewSleep() kaomojiState { + return kaomojiState{ + kind: kaomojiKindSleep, + face: "(-_-)", + message: "", + delay: 10_000, + } +} + +func kaomojiNewSnore() kaomojiState { + return kaomojiState{ + kind: kaomojiKindSnore, + face: "(-_-)", + message: "グーグー", + delay: 10_000, + } +} + +func kaomojiNewPeek() kaomojiState { + faces := []string{"(o_-)", "(-_o)"} + return kaomojiState{ + kind: kaomojiKindPeek, + face: faces[rand.Intn(len(faces))], + message: "", + delay: 3_000, + } +} + +// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +func kaomojiAnimateChase(state kaomojiState) (lines []string) { + // The main character is fixed and of fixed width. + var ( + normal = []rune("(o_o)") + alert = []rune("(O_O)") + centre = (displayWidth - 4) / 2 + chaserLen = len([]rune(state.face)) + ) + + // For simplicity, let the animation run off-screen. + for chaserX := chaserLen + displayWidth; chaserX >= 0; chaserX-- { + line := []rune(strings.Repeat(" ", chaserLen+displayWidth)) + + chased, chasedX := normal, chaserLen+centre + if chasedX > chaserX-7 { + chased, chasedX = alert, chaserX-7 + } + if chasedX >= 0 { + copy(line[chasedX:], chased) + } + + copy(line[chaserX:], []rune(state.face)) + lines = append(lines, string(line[chaserLen:])) + } + + // Return our main character back. + for chasedX := displayWidth; chasedX >= centre; chasedX-- { + line := []rune(strings.Repeat(" ", displayWidth)) + copy(line[chasedX:], normal) + lines = append(lines, string(line)) + } + return +} + +func kaomojiProducer(lines chan<- string) { + state := kaomojiNewAwake() + execute := func() { + lines <- state.Format() + time.Sleep(state.Duration()) + } + + for { + switch state.kind { + case kaomojiKindAwake: + execute() + switch f := rand.Float32(); { + case f < 0.025: + state = kaomojiNewFace() + case f < 0.050: + state = kaomojiNewChase() + case f < 0.075: + state = kaomojiNewHappy() + case f < 0.100: + state = kaomojiNewSleep() + default: + state = kaomojiNewBlink() + } + + case kaomojiKindBlink, kaomojiKindFace: + execute() + state = kaomojiNewAwake() + + case kaomojiKindHappy: + face := state.face + execute() + state.face = " " + face + execute() + state.face = face + execute() + state.face = face + " " + execute() + state.face = face + execute() + state = kaomojiNewAwake() + + case kaomojiKindChase: + for _, line := range kaomojiAnimateChase(state) { + lines <- line + time.Sleep(state.Duration()) + } + state = kaomojiNewAwake() + + case kaomojiKindSleep: + execute() + switch f := rand.Float32(); { + case f < 0.10: + state = kaomojiNewAwake() + case f < 0.20: + state = kaomojiNewPeek() + case f < 0.60: + state = kaomojiNewSnore() + default: + state = kaomojiNewSleep() + } + + case kaomojiKindSnore: + execute() + state = kaomojiNewSleep() + + case kaomojiKindPeek: + execute() + state = kaomojiNewSleep() + } + } +} |
