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-rw-r--r--liust-50/charset/charset.go211
1 files changed, 211 insertions, 0 deletions
diff --git a/liust-50/charset/charset.go b/liust-50/charset/charset.go
new file mode 100644
index 0000000..61196d6
--- /dev/null
+++ b/liust-50/charset/charset.go
@@ -0,0 +1,211 @@
+package charset
+
+import (
+ "bytes"
+ _ "embed"
+ "image"
+ _ "image/png"
+ "log"
+)
+
+// Charsets are loosely based on CP 437 and JIS X 0201.
+
+var runesJapan2 = [256]rune{
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27,
+ 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
+ 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
+ 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
+ 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
+ 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
+ 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
+ 0x58, 0x59, 0x5A, 0x5B, '¥', 0x5D, 0x5E, 0x5F,
+ 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
+ 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
+ 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
+ 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, '⌂',
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ '▒', '。', '「', '」', '、', '・', 'ヲ', 'ァ',
+ 'ィ', 'ゥ', 'ェ', 'ォ', 'ャ', 'ュ', 'ョ', 'ッ',
+ 'ー', 'ア', 'イ', 'ウ', 'エ', 'オ', 'カ', 'キ',
+ 'ク', 'ケ', 'コ', 'サ', 'シ', 'ス', 'セ', 'ソ',
+ 'タ', 'チ', 'ツ', 'テ', 'ト', 'ナ', 'ニ', 'ヌ',
+ 'ネ', 'ノ', 'ハ', 'ヒ', 'フ', 'ヘ', 'ホ', 'マ',
+ 'ミ', 'ム', 'メ', 'モ', 'ヤ', 'ユ', 'ヨ', 'ラ',
+ 'リ', 'ル', 'レ', 'ロ', 'ワ', 'ン', '゙', '゚',
+ 'α', 'ß', 'Γ', 'π', 'Σ', 'σ', 'µ', 'τ',
+ 'Φ', 'Θ', 'Ω', 'δ', '∞', 'φ', 'ε', '∩',
+ '→', '←', '↓', '↑', '½', '¼', '★', '◊',
+ '㎏', '℔', '�', '×', '▾', '▴', '日', ' ',
+}
+
+var runesInternational = [256]rune{
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27,
+ 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
+ 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
+ 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F,
+ 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
+ 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F,
+ 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
+ 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F,
+ 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
+ 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F,
+ 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77,
+ 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, '⌂',
+ 'Ç', 'ü', 'é', 'â', 'ä', 'à', 'å', 'ç',
+ 'ê', 'ë', 'è', 'ï', 'î', 'ì', 'Ä', 'Å',
+ 'É', 'æ', 'Æ', 'ô', 'ö', 'ò', 'û', 'ù',
+ 'ÿ', 'Ö', 'Ü', '¢', '£', '¥', '₧', 'ƒ',
+ 'á', 'í', 'ó', 'ú', 'ñ', 'Ñ', 'ª', 'º',
+ '¿', '⌐', '¬', '½', '¼', '¡', '«', '»',
+ '░', '▒', '▓' - 1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, '█', '▄', '▌', '▐', '▀',
+ 'α', 'ß', 'Γ', 'π', 'Σ', 'σ', 'µ', 'τ',
+ 'Φ', 'Θ', 'Ω', 'δ', '∞', 'φ', 'ε', '∩',
+ '≡', '±', '≥', '≤', '⌠', '⌡', '÷', '≈',
+ '°', '∙', '·', '√', 'ⁿ', '²', '■', ' ',
+}
+
+var runesInternationalVariants = []string{
+ "#$@[\\]^`{|}~", // USA
+ "#$à·ç§^`éùè╍", // France
+ "#$§ÄÖÜ^`äöüß", // Germany
+ "£$@[\\]^`{|}~", // UK
+ "#$@ÆØÅ^`æøå~", // Denmark 1
+ "#¤ÉÄÖÅÜéäöåü", // Sweden
+ "#$@·\\é^ùàòèì", // Italy
+ "₧$@¡Ñ¿^`╍ñ}~", // Spain
+ "#$@[¥]^`{|}~", // Japan
+ "#¤ÉÆØÅÜéæøåü", // Norway
+ "#$ÉÆØÅÜéæøåü", // Denmark 2
+ "#$á¡Ñ¿é`íñóú", // Spain 2
+ "#$á¡Ñ¿éüíñóú", // Latin America
+}
+
+var internationalVariantsChars = []byte{
+ 0x23, 0x24, 0x40, 0x5B, 0x5C, 0x5D, 0x5E, 0x60, 0x7B, 0x7C, 0x7D, 0x7E}
+
+// ResolveCharToRune tries to decode a character into a Unicode rune.
+// It may return rune(-1) if the character is deemed to have no representation.
+func ResolveCharToRune(char, charset uint8) rune {
+ if charset == 0x63 {
+ return runesJapan2[char]
+ }
+ if int(charset) >= len(runesInternationalVariants) {
+ return -1
+ }
+
+ for i, b := range internationalVariantsChars {
+ if char == b {
+ return []rune(runesInternationalVariants[charset])[i]
+ }
+ }
+ return runesInternational[char]
+}
+
+// ResolveRune tries to find a corresponding character for a Unicode rune.
+func ResolveRune(r rune, charset uint8) (uint8, bool) {
+ if charset == 0x63 {
+ for i, ch := range runesJapan2 {
+ if ch == r {
+ return uint8(i), true
+ }
+ }
+ return 0, false
+ }
+ if int(charset) >= len(runesInternationalVariants) {
+ return 0, false
+ }
+
+ variantRunes := []rune(runesInternationalVariants[charset])
+ for i, ch := range variantRunes {
+ if ch == r {
+ return internationalVariantsChars[i], true
+ }
+ }
+ for i, ch := range runesInternational {
+ if ch == r {
+ return uint8(i), true
+ }
+ }
+ return 0, false
+}
+
+//go:embed japan.png
+var pngJapan2 []byte
+var imageJapan2 image.Image
+
+//go:embed germany.png
+var pngGermany []byte
+var imageGermany image.Image
+
+//go:embed international.png
+var pngInternational []byte
+var imageInternational image.Image
+
+func init() {
+ var err error
+ imageJapan2, _, err = image.Decode(bytes.NewReader(pngJapan2))
+ if err != nil {
+ log.Fatalln(err)
+ }
+
+ imageGermany, _, err = image.Decode(bytes.NewReader(pngGermany))
+ if err != nil {
+ log.Fatalln(err)
+ }
+
+ imageInternational, _, err = image.Decode(bytes.NewReader(pngInternational))
+ if err != nil {
+ log.Fatalln(err)
+ }
+}
+
+// ResolveCharToImage tries to decode a character into a 5x7 bitmap image
+// (white on black).
+func ResolveCharToImage(char, charset uint8) image.Image {
+ const (
+ gridWidth = 6
+ gridHeight = 8
+ )
+
+ var src image.Image
+ var col, row int
+ if charset == 0x63 {
+ src, col, row = imageJapan2, int(char)/16, int(char)%16
+ } else if int(charset) < len(runesInternationalVariants) {
+ src, col, row = imageGermany, int(char)/16, int(char)%16
+ for i, b := range internationalVariantsChars {
+ if char == b {
+ src, col, row = imageInternational, i, int(charset)
+ }
+ }
+ } else {
+ return nil
+ }
+
+ x0 := col * gridWidth
+ y0 := row * gridHeight
+ return src.(interface {
+ SubImage(r image.Rectangle) image.Image
+ }).SubImage(image.Rect(
+ x0,
+ y0,
+ x0+gridWidth-1,
+ y0+gridHeight-1,
+ ))
+}