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// Backwards-compatible protocol version.
const VERSION = 1;
// From the frontend to the relay.
struct CommandMessage {
// The command sequence number will be repeated in responses
// in the respective fields.
u32 command_seq;
union CommandData switch (enum Command {
HELLO,
ACTIVE,
BUFFER_ACTIVATE,
BUFFER_INPUT,
BUFFER_TOGGLE_UNIMPORTANT,
PING_RESPONSE,
PING,
BUFFER_COMPLETE,
BUFFER_LOG,
} command) {
// If the version check succeeds, the client will receive
// an initial stream of SERVER_UPDATE, BUFFER_UPDATE, BUFFER_STATS,
// BUFFER_LINE, and finally a BUFFER_ACTIVATE message.
case HELLO:
u32 version;
case ACTIVE:
void;
case BUFFER_ACTIVATE:
string buffer_name;
case BUFFER_INPUT:
string buffer_name;
string text;
// XXX: Perhaps this should rather be handled through a /buffer command.
case BUFFER_TOGGLE_UNIMPORTANT:
string buffer_name;
case PING_RESPONSE:
u32 event_seq;
// Only these commands may produce Event.RESPONSE, as below,
// but any command may produce an error.
case PING:
void;
case BUFFER_COMPLETE:
string buffer_name;
string text;
u32 position;
case BUFFER_LOG:
string buffer_name;
} data;
};
// From the relay to the frontend.
struct EventMessage {
u32 event_seq;
union EventData switch (enum Event {
PING,
BUFFER_UPDATE,
BUFFER_STATS,
BUFFER_RENAME,
BUFFER_REMOVE,
BUFFER_ACTIVATE,
BUFFER_LINE,
BUFFER_CLEAR,
SERVER_UPDATE,
SERVER_RENAME,
SERVER_REMOVE,
ERROR,
RESPONSE,
} event) {
case PING:
void;
case BUFFER_UPDATE:
string buffer_name;
bool hide_unimportant;
union BufferContext switch (enum BufferKind {
GLOBAL,
SERVER,
CHANNEL,
PRIVATE_MESSAGE,
} kind) {
case GLOBAL:
void;
case SERVER:
string server_name;
case CHANNEL:
string server_name;
case PRIVATE_MESSAGE:
string server_name;
} context;
case BUFFER_STATS:
string buffer_name;
// These are cumulative, even for lines flushed out from buffers.
// Updates to these values aren't broadcasted, thus handle:
// - BUFFER_LINE by bumping/setting them as appropriate,
// - BUFFER_ACTIVATE by clearing them for the previous buffer
// (this way, they can be used to mark unread messages).
u32 new_messages;
u32 new_unimportant_messages;
bool highlighted;
case BUFFER_RENAME:
string buffer_name;
string new;
case BUFFER_REMOVE:
string buffer_name;
case BUFFER_ACTIVATE:
string buffer_name;
case BUFFER_LINE:
string buffer_name;
// Whether the line should also be displayed in the active buffer.
bool leak_to_active;
bool is_unimportant;
bool is_highlight;
enum Rendition {
BARE,
INDENT,
STATUS,
ERROR,
JOIN,
PART,
ACTION,
} rendition;
// Unix timestamp in milliseconds.
u64 when;
// Broken-up text, with in-band formatting.
union ItemData switch (enum Item {
TEXT,
RESET,
FG_COLOR,
BG_COLOR,
FLIP_BOLD,
FLIP_ITALIC,
FLIP_UNDERLINE,
FLIP_INVERSE,
FLIP_CROSSED_OUT,
FLIP_MONOSPACE,
} kind) {
case TEXT:
string text;
case RESET:
void;
case FG_COLOR:
i16 color;
case BG_COLOR:
i16 color;
case FLIP_BOLD:
case FLIP_ITALIC:
case FLIP_UNDERLINE:
case FLIP_INVERSE:
case FLIP_CROSSED_OUT:
case FLIP_MONOSPACE:
void;
} items<>;
case BUFFER_CLEAR:
string buffer_name;
case SERVER_UPDATE:
string server_name;
union ServerData switch (enum ServerState {
DISCONNECTED,
CONNECTING,
CONNECTED,
REGISTERED,
DISCONNECTING,
} state) {
case DISCONNECTED:
case CONNECTING:
case CONNECTED:
void;
case REGISTERED:
string user;
string user_mode;
// Theoretically, we could also send user information in this state,
// but we'd have to duplicate both fields.
case DISCONNECTING:
void;
} data;
case SERVER_RENAME:
// Buffers aren't sent updates for in this circumstance,
// as that wouldn't be sufficiently atomic anyway.
string server_name;
string new;
case SERVER_REMOVE:
string server_name;
// Restriction: command_seq strictly follows the sequence received
// by the relay, across both of these replies.
case ERROR:
u32 command_seq;
string error;
case RESPONSE:
u32 command_seq;
union ResponseData switch (Command command) {
case PING:
void;
case BUFFER_COMPLETE:
u32 start;
string completions<>;
case BUFFER_LOG:
// UTF-8, but not guaranteed.
u8 log<>;
} data;
} data;
};
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