From 319d0faffa9cc4dca6d5e65401e74945930ab096 Mon Sep 17 00:00:00 2001
From: Přemysl Janouch
Date: Wed, 5 Oct 2016 00:13:15 +0200
Subject: Don't advance the timer when not playing
Stupid regression.
---
nncmpp.c | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/nncmpp.c b/nncmpp.c
index 4419e25..6991481 100644
--- a/nncmpp.c
+++ b/nncmpp.c
@@ -1623,12 +1623,14 @@ mpd_on_info_response (const struct mpd_response *response,
if (xstrtoul (&tmp, elapsed, 10))
g_ctx.song_elapsed = tmp;
- if (g_ctx.state == PLAYER_PLAYING
- && xstrtoul (&tmp, period, 10))
+ if (xstrtoul (&tmp, period, 10))
msec_past_second = tmp;
}
- poller_timer_set (&g_ctx.elapsed_event, 1000 - msec_past_second);
- g_ctx.elapsed_since = clock_msec (CLOCK_BEST) - msec_past_second;
+ if (g_ctx.state == PLAYER_PLAYING)
+ {
+ poller_timer_set (&g_ctx.elapsed_event, 1000 - msec_past_second);
+ g_ctx.elapsed_since = clock_msec (CLOCK_BEST) - msec_past_second;
+ }
// The server sends -1 when nothing is being played right now
char *volume = str_map_find (&map, "volume");
--
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