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-rw-r--r--nncmpp.c42
1 files changed, 19 insertions, 23 deletions
diff --git a/nncmpp.c b/nncmpp.c
index cb4f091..aff53e1 100644
--- a/nncmpp.c
+++ b/nncmpp.c
@@ -1172,25 +1172,30 @@ app_visible_items (void)
return MAX (0, app_fitting_items ());
}
+/// Figure out scrollbar appearance. @a s is the minimal slider length as well
+/// as the scrollbar resolution per @a visible item.
struct scrollbar { long length, start; }
-app_compute_scrollbar (long top, long total, long visible)
+app_compute_scrollbar (struct tab *tab, long visible, long s)
{
+ long top = tab->item_top, total = tab->item_count;
if (total < visible)
return (struct scrollbar) { 0, 0 };
if (visible == 1)
- return (struct scrollbar) { 1, 0 };
+ return (struct scrollbar) { s, 0 };
if (visible == 2)
- return (struct scrollbar) { 1, top >= total / 2 };
+ return (struct scrollbar) { s, top >= total / 2 ? s : 0 };
// Only be at the top or bottom when the top or bottom item can be seen.
// The algorithm isn't optimal but it's a bitch to get right.
- double lenf = 1. + (visible - 2.) * visible / total, length = 0.;
- long offset = 1. + (visible - 2.) * top / total + modf (lenf, &length);
+ double available_length = s * visible - 2 - s + 1;
+
+ double lenf = s + available_length * visible / total, length = 0.;
+ long offset = 1 + available_length * top / total + modf (lenf, &length);
if (top == 0)
return (struct scrollbar) { length, 0 };
if (top + visible >= total)
- return (struct scrollbar) { length, visible - length };
+ return (struct scrollbar) { length, s * visible - length };
return (struct scrollbar) { length, offset };
}
@@ -1210,8 +1215,7 @@ app_draw_scrollbar (void)
hard_assert (tab->item_count != 0);
if (!g.use_partial_boxes)
{
- struct scrollbar bar = app_compute_scrollbar
- (tab->item_top, tab->item_count, visible_items);
+ struct scrollbar bar = app_compute_scrollbar (tab, visible_items, 1);
for (int row = 0; row < visible_items; row++)
{
move (g.header_height + row, COLS - 1);
@@ -1223,19 +1227,11 @@ app_draw_scrollbar (void)
return;
}
- // TODO: clamp the values, make sure they follow the right order
- // We subtract half a character from both the top and the bottom, hence -1
- // XXX: I'm not completely sure why we need that 0.5 constant in both
- int length = (double) visible_items / tab->item_count
- * (visible_items - 1) * 8 + 0.5;
- int start = (double) tab->item_top / tab->item_count
- * (visible_items - 1) * 8 + 0.5;
-
- // Then we make sure the bar is at least one character high, hence +8
- int end = start + length + 8;
+ struct scrollbar bar = app_compute_scrollbar (tab, visible_items, 8);
+ bar.length += bar.start;
- int start_part = start % 8; start /= 8;
- int end_part = end % 8; end /= 8;
+ int start_part = bar.start % 8; bar.start /= 8;
+ int end_part = bar.length % 8; bar.length /= 8;
// Even with this, the solid part must be at least one character high
static const char *partials[] = { "█", "▇", "▆", "▅", "▄", "▃", "▂", "▁" };
@@ -1243,12 +1239,12 @@ app_draw_scrollbar (void)
for (int row = 0; row < visible_items; row++)
{
chtype attrs = APP_ATTR (SCROLLBAR);
- if (row > start && row <= end)
+ if (row > bar.start && row <= bar.length)
attrs ^= A_REVERSE;
const char *c = " ";
- if (row == start) c = partials[start_part];
- if (row == end) c = partials[end_part];
+ if (row == bar.start) c = partials[start_part];
+ if (row == bar.length) c = partials[end_part];
move (g.header_height + row, COLS - 1);