From e0e63649dc830cd63ae4e7a958e224ef3b2a1375 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?P=C5=99emysl=20Janouch?=
Date: Thu, 30 Sep 2010 05:19:31 +0200
Subject: Redesign the library and related components.
This step is needed, since the current design is quite chaotic
and it would not be possible to finish the application.
There's still a lot to be done.
After this step, it's time to implement the rest of LdLua.
---
src/ld-symbol.c | 24 ++++--------------------
1 file changed, 4 insertions(+), 20 deletions(-)
(limited to 'src/ld-symbol.c')
diff --git a/src/ld-symbol.c b/src/ld-symbol.c
index 9dc4394..0c79d23 100644
--- a/src/ld-symbol.c
+++ b/src/ld-symbol.c
@@ -12,9 +12,9 @@
#include "config.h"
-#include "ld-library.h"
-#include "ld-symbol-category.h"
#include "ld-symbol.h"
+#include "ld-symbol-category.h"
+#include "ld-library.h"
/**
@@ -28,12 +28,11 @@
/*
* LdSymbolPrivate:
- * @parent: The parent LdSymbolCategory. It is used to identify
- * the object within it's library.
+ * @name: The name of this symbol.
*/
struct _LdSymbolPrivate
{
- LdSymbolCategory *parent;
+ gchar *name;
};
G_DEFINE_ABSTRACT_TYPE (LdSymbol, ld_symbol, G_TYPE_OBJECT);
@@ -65,26 +64,11 @@ ld_symbol_finalize (GObject *gobject)
LdSymbol *self;
self = LD_SYMBOL (gobject);
- g_object_unref (self->priv->parent);
/* Chain up to the parent class. */
G_OBJECT_CLASS (ld_symbol_parent_class)->finalize (gobject);
}
-/**
- * ld_symbol_build_identifier:
- * @self: A symbol object.
- *
- * Build an identifier for the symbol.
- * The identifier is in the format "Category/Category/Symbol".
- */
-gchar *
-ld_symbol_build_identifier (LdSymbol *self)
-{
- /* TODO: Implement. */
- return NULL;
-}
-
/**
* ld_symbol_draw:
* @self: A symbol object.
--
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