From e0e63649dc830cd63ae4e7a958e224ef3b2a1375 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?P=C5=99emysl=20Janouch?=
Date: Thu, 30 Sep 2010 05:19:31 +0200
Subject: Redesign the library and related components.
This step is needed, since the current design is quite chaotic
and it would not be possible to finish the application.
There's still a lot to be done.
After this step, it's time to implement the rest of LdLua.
---
src/ld-lua-symbol.c | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)
(limited to 'src/ld-lua-symbol.c')
diff --git a/src/ld-lua-symbol.c b/src/ld-lua-symbol.c
index b3e13af..63a1665 100644
--- a/src/ld-lua-symbol.c
+++ b/src/ld-lua-symbol.c
@@ -12,9 +12,10 @@
#include "config.h"
-#include "ld-library.h"
#include "ld-symbol.h"
#include "ld-symbol-category.h"
+#include "ld-library.h"
+
#include "ld-lua.h"
#include "ld-lua-symbol.h"
@@ -35,6 +36,10 @@
struct _LdLuaSymbolPrivate
{
LdLua *lua;
+ /* XXX: Note that this identifier != symbol name,
+ * since there can be more symbols with the same name,
+ * only in different categories.
+ */
gchar *ident;
};
@@ -88,15 +93,18 @@ ld_lua_symbol_finalize (GObject *gobject)
* Load a symbol from a file into the library.
*/
LdSymbol *
-ld_lua_symbol_new (LdLua *lua, const gchar *ident)
+ld_lua_symbol_new (const gchar *name, LdLua *lua, const gchar *ident)
{
LdLuaSymbol *self;
+ g_return_val_if_fail (name != NULL, NULL);
g_return_val_if_fail (LD_IS_LUA (lua), NULL);
g_return_val_if_fail (ident != NULL, NULL);
self = g_object_new (LD_TYPE_LUA_SYMBOL, NULL);
+ /* TODO: Set the symbol name. */
+
self->priv->lua = lua;
g_object_ref (lua);
--
cgit v1.2.3