| Commit message (Collapse) | Author | Age | Files | Lines |
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To accomplish this, LdSymbolArea had to be converted
to a regular boxed type.
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Also move the actual storage of symbol properties to implementations
of the abstract LdSymbol class. All the properties are read only.
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This function tries to return a symbol that corresponds
to the given identifier.
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The previous method of containment, that is using GHashTable,
did not list children in any particular order.
Also names of children were duplicated. One copy has been
stored as a hash table index and another was present in the
child itself.
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There's a very strong bond between LdLua and LdLuaSymbol.
LdLuaSymbol is more like an interface to LdLua than a separate object.
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Added GObject properties for object parameters.
Implemented methods for children management.
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This step is needed, since the current design is quite chaotic
and it would not be possible to finish the application.
There's still a lot to be done.
After this step, it's time to implement the rest of LdLua.
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The "new" method requires to be passed a parameter that
makes it possible to call the appropriate render function.
Stub-plemented the "draw" method.
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Some comments in the source code have been updated.
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Created LdLuaSymbol, which subclasses LdSymbol.
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FindGTK2.cmake required a change for successful program compilation.
It seems that gdk_pixbuf has been put as a separate library.
The new tools also generate a slightly different version
of marshallers, so I've added it to the tree.
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Originally, there were three object classes defined in this file.
It would later become rather chaotic if left that way.
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It now paints itself white and draws a simple grid.
Also an LdDocument can be assigned to it.
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It was just too long to type and read. My mistake.
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Also a little change in CMakeLists.txt.
The next commit is going to change the object prefix.
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Added two empty sample categories with corresponding icons.
The categories are now being loaded into the toolbar
in the main program window.
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