summaryrefslogtreecommitdiff
path: root/src/ld-window-main.c
Commit message (Collapse)AuthorAgeFilesLines
* Move lines around. No functional change.Přemysl Janouch2011-01-041-6/+6
|
* Make adding symbols to the diagram possible.Přemysl Janouch2011-01-041-1/+19
| | | | | | This required creating a simple framework for operations to LdCanvas. It is probable that it's going to require some changes when other operations are added. The basic idea behind it seems to be good, though.
* Make the symbol menu grab focus.Přemysl Janouch2010-12-181-1/+38
| | | | | | | | | This way when the user clicks outside the menu when it is open, the menu will close itself first. Keyboard input is however still not handled. The symbol menu should be redesigned.
* Rename LdDocument* to LdDiagram*.Přemysl Janouch2010-12-161-17/+17
| | | | My bad; this name is much more appropriate.
* Implement diagram operations in UI.Přemysl Janouch2010-12-161-47/+460
| | | | | | | * Now diagrams can be created, loaded and saved. * Define descriptions and accelerators for actions. * Set irrelevant actions unsensitive. * Also remove redundant comments for clarity.
* LdWindowMain cleanup.Přemysl Janouch2010-12-121-73/+54
| | | | | | | | | | * Restructure the initialization code. * Move LdCanvas event mask setting to ld-canvas.c. * Remove some redundant code. * Use consistent naming. * Update comments. Practically no functional change.
* Add a main toolbar.Přemysl Janouch2010-12-111-17/+24
| | | | So far it has no special powers. This should change in the future.
* Add a "human-name" property to LdSymbolCategory.Přemysl Janouch2010-12-111-3/+3
| | | | | | | Just as LdSymbol has a human name for localization purposes, LdSymbolCategory also needs to have this property. Use the human name in tooltips.
* Implement more of LdCanvas.Přemysl Janouch2010-12-101-3/+7
| | | | | | | | | | 1. Add methods for coordinate translation between cairo/GtkWidget coordinates and LdDocument coordinates. 2. Draw the grid correctly (also make it significantly faster). 3. Place the canvas into a GtkScrolledWindow and register the set_scroll_adjustments signal in the GtkWidget base class. 4. Allow scrolling inside of an area of 200 x 200 units (for now). In the future, it should be possible to go to infinity.
* Change LdSymbolArea members.Přemysl Janouch2010-12-101-2/+2
| | | | | | Now it contains coordinates of the top-left delimiting point and computed dimensions (instead of coorinates of both delimiting points).
* Initial LdDocument implementation.Přemysl Janouch2010-12-051-0/+3
| | | | The document maintains a list of LdDocumentObject objects.
* Added basic onscreen symbol menu.Přemysl Janouch2010-11-161-21/+352
| | | | | | So far it does not add symbols to the document, as there is momentarily no interface for neither the document nor the canvas.
* Formatting and naming changes in LdWindowMain.Přemysl Janouch2010-10-281-41/+29
|
* Manage LdLibrary children in a GSList.Přemysl Janouch2010-10-261-8/+11
| | | | | | | | | The previous method of containment, that is using GHashTable, did not list children in any particular order. Also names of children were duplicated. One copy has been stored as a hash table index and another was present in the child itself.
* Redesign the library and related components.Přemysl Janouch2010-10-261-4/+6
| | | | | | | | | This step is needed, since the current design is quite chaotic and it would not be possible to finish the application. There's still a lot to be done. After this step, it's time to implement the rest of LdLua.
* Renamed LdSymbolLibrary to LdLibrary.Přemysl Janouch2010-10-171-4/+4
|
* Implemented a skeleton of LdCanvas.Přemysl Janouch2010-09-201-1/+1
| | | | | It now paints itself white and draws a simple grid. Also an LdDocument can be assigned to it.
* Little improvements, overall cleanup.Přemysl Janouch2010-09-191-49/+82
|
* Changed the object prefix from "logdiag" to "ld".Přemysl Janouch2010-09-191-32/+32
| | | | It was just too long to type and read. My mistake.
* Renamed source files.Přemysl Janouch2010-09-191-0/+351
Also a little change in CMakeLists.txt. The next commit is going to change the object prefix.