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path: root/src/ld-symbol-category.h
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* Add a "human-name" property to LdSymbolCategory.Přemysl Janouch2010-12-111-1/+5
| | | | | | | Just as LdSymbol has a human name for localization purposes, LdSymbolCategory also needs to have this property. Use the human name in tooltips.
* Implement the rest of LdSymbolCategory.Přemysl Janouch2010-10-261-3/+3
| | | | | Added GObject properties for object parameters. Implemented methods for children management.
* Redesign the library and related components.Přemysl Janouch2010-10-261-22/+20
| | | | | | | | | This step is needed, since the current design is quite chaotic and it would not be possible to finish the application. There's still a lot to be done. After this step, it's time to implement the rest of LdLua.
* Implement part of LdLuaSymbol.Přemysl Janouch2010-10-171-0/+5
| | | | | | | The "new" method requires to be passed a parameter that makes it possible to call the appropriate render function. Stub-plemented the "draw" method.
* Renamed LdSymbolLibrary to LdLibrary.Přemysl Janouch2010-10-171-2/+2
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* WIP: Refactoring of the library and symbolsPřemysl Janouch2010-10-171-0/+4
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* Split ld-symbol-library.c.Přemysl Janouch2010-09-201-2/+2
| | | | | Originally, there were three object classes defined in this file. It would later become rather chaotic if left that way.
* Changed the object prefix from "logdiag" to "ld".Přemysl Janouch2010-09-191-24/+24
| | | | It was just too long to type and read. My mistake.
* Renamed source files.Přemysl Janouch2010-09-191-0/+68
Also a little change in CMakeLists.txt. The next commit is going to change the object prefix.