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* Implement parts of Lua symbol registration.Přemysl Janouch2010-10-271-5/+80
| | | | The human name and area now gets resolved.
* Add more properties to LdSymbol.Přemysl Janouch2010-10-271-10/+6
| | | | | Also move the actual storage of symbol properties to implementations of the abstract LdSymbol class. All the properties are read only.
* Redesign and implement the basic parts of LdLua.Přemysl Janouch2010-10-261-33/+158
| | | | | There's a very strong bond between LdLua and LdLuaSymbol. LdLuaSymbol is more like an interface to LdLua than a separate object.
* Make LdLibrary call LdLua to load symbol scripts.Přemysl Janouch2010-10-261-1/+2
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* Redesign the library and related components.Přemysl Janouch2010-10-261-2/+3
| | | | | | | | | This step is needed, since the current design is quite chaotic and it would not be possible to finish the application. There's still a lot to be done. After this step, it's time to implement the rest of LdLua.
* Implement part of LdLuaSymbol.Přemysl Janouch2010-10-171-1/+1
| | | | | | | The "new" method requires to be passed a parameter that makes it possible to call the appropriate render function. Stub-plemented the "draw" method.
* Implement a few bits of LdLua.Přemysl Janouch2010-10-171-16/+143
| | | | Some comments in the source code have been updated.
* Created LdLua class.Přemysl Janouch2010-10-171-26/+79
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* Renamed LdSymbolLibrary to LdLibrary.Přemysl Janouch2010-10-171-1/+1
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* WIP: Refactoring of the library and symbolsPřemysl Janouch2010-10-171-0/+195