| Commit message (Collapse) | Author | Age | Files | Lines |
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Also add a missing part of LdSymbol API.
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Remove LdCanvasRect and LdSymbolArea.
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* Add missing asserts to exported functions.
* Unify formatting.
* Fix the gtk-doc comment for ld_symbol_category_set_human_name().
* Make ld_library_load() reflect it's declaration.
* Remove an unused variable in ld_library_load_cb().
* Change all char's to gchar's.
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Now it contains coordinates of the top-left delimiting
point and computed dimensions (instead of coorinates of
both delimiting points).
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Mostly found by -Wextra.
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Originally, ld_lua_load_file_to_category() was adding
registered symbols into a passed LdSymbolCategory object.
This interface has been rewritten to be more generic
by using callbacks to notify about new symbols.
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The human name and area now gets resolved.
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Also move the actual storage of symbol properties to implementations
of the abstract LdSymbol class. All the properties are read only.
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There's a very strong bond between LdLua and LdLuaSymbol.
LdLuaSymbol is more like an interface to LdLua than a separate object.
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This step is needed, since the current design is quite chaotic
and it would not be possible to finish the application.
There's still a lot to be done.
After this step, it's time to implement the rest of LdLua.
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The "new" method requires to be passed a parameter that
makes it possible to call the appropriate render function.
Stub-plemented the "draw" method.
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Some comments in the source code have been updated.
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