| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Also add a missing part of LdSymbol API.
|
|
|
|
| |
Remove LdCanvasRect and LdSymbolArea.
|
| |
|
|
|
|
|
|
|
| |
Use a "real" prefix, as GTK+ does.
Also make the implementations of virtual functions
really static, as they prototypes were telling.
|
|
|
|
| |
Mostly found by -Wextra.
|
| |
|
| |
|
|
|
|
|
| |
Also move the actual storage of symbol properties to implementations
of the abstract LdSymbol class. All the properties are read only.
|
|
|
|
|
| |
There's a very strong bond between LdLua and LdLuaSymbol.
LdLuaSymbol is more like an interface to LdLua than a separate object.
|
| |
|
|
|
|
|
|
|
|
|
| |
This step is needed, since the current design is quite chaotic
and it would not be possible to finish the application.
There's still a lot to be done.
After this step, it's time to implement the rest of LdLua.
|
|
|
|
|
|
|
| |
The "new" method requires to be passed a parameter that
makes it possible to call the appropriate render function.
Stub-plemented the "draw" method.
|
|
|
|
| |
Some comments in the source code have been updated.
|
|
Created LdLuaSymbol, which subclasses LdSymbol.
|