| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
| |
Remove LdCanvasRect and LdSymbolArea.
|
| |
|
|
|
|
|
|
|
|
|
| |
* Add missing asserts to exported functions.
* Unify formatting.
* Fix the gtk-doc comment for ld_symbol_category_set_human_name().
* Make ld_library_load() reflect it's declaration.
* Remove an unused variable in ld_library_load_cb().
* Change all char's to gchar's.
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
category.json contains a JSON object/table with localized
names of the category directory they are located within.
If a localized name cannot be found, the name of the category
is used as the human name, too.
|
|
|
|
|
|
|
| |
Just as LdSymbol has a human name for localization purposes,
LdSymbolCategory also needs to have this property.
Use the human name in tooltips.
|
|
|
|
| |
This required writing a special CMake find module.
|
|
|
|
| |
Mostly found by -Wextra.
|
|
|
|
|
|
|
| |
Originally, ld_lua_load_file_to_category() was adding
registered symbols into a passed LdSymbolCategory object.
This interface has been rewritten to be more generic
by using callbacks to notify about new symbols.
|
|
|
|
|
| |
This function tries to return a symbol that corresponds
to the given identifier.
|
|
|
|
|
|
|
|
|
| |
The previous method of containment, that is using GHashTable,
did not list children in any particular order.
Also names of children were duplicated. One copy has been
stored as a hash table index and another was present in the
child itself.
|
| |
|
|
|
|
|
|
|
|
|
| |
This step is needed, since the current design is quite chaotic
and it would not be possible to finish the application.
There's still a lot to be done.
After this step, it's time to implement the rest of LdLua.
|
| |
|
|
|