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| | Also move the actual storage of symbol properties to implementations
of the abstract LdSymbol class. All the properties are read only. | 
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| | This function tries to return a symbol that corresponds
to the given identifier. | 
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| | The previous method of containment, that is using GHashTable,
did not list children in any particular order.
Also names of children were duplicated. One copy has been
stored as a hash table index and another was present in the
child itself. | 
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| | There's a very strong bond between LdLua and LdLuaSymbol.
LdLuaSymbol is more like an interface to LdLua than a separate object. | 
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| | Added GObject properties for object parameters.
Implemented methods for children management. | 
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| | This step is needed, since the current design is quite chaotic
and it would not be possible to finish the application.
There's still a lot to be done.
After this step, it's time to implement the rest of LdLua. | 
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| | The "new" method requires to be passed a parameter that
makes it possible to call the appropriate render function.
Stub-plemented the "draw" method. | 
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| | Some comments in the source code have been updated. | 
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| | Created LdLuaSymbol, which subclasses LdSymbol. | 
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| | FindGTK2.cmake required a change for successful program compilation.
It seems that gdk_pixbuf has been put as a separate library.
The new tools also generate a slightly different version
of marshallers, so I've added it to the tree. | 
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| | Originally, there were three object classes defined in this file.
It would later become rather chaotic if left that way. | 
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| | It now paints itself white and draws a simple grid.
Also an LdDocument can be assigned to it. | 
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| | It was just too long to type and read. My mistake. | 
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| | Also a little change in CMakeLists.txt.
The next commit is going to change the object prefix. | 
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| | Added two empty sample categories with corresponding icons.
The categories are now being loaded into the toolbar
in the main program window. | 
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