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Diffstat (limited to 'src/ld-lua-symbol.c')
-rw-r--r--src/ld-lua-symbol.c42
1 files changed, 31 insertions, 11 deletions
diff --git a/src/ld-lua-symbol.c b/src/ld-lua-symbol.c
index 1278756..b3e13af 100644
--- a/src/ld-lua-symbol.c
+++ b/src/ld-lua-symbol.c
@@ -29,17 +29,21 @@
/*
* LdLuaSymbolPrivate:
- * @lua: Parent Lua object.
+ * @lua: Parent #LdLua object.
+ * @ident: Identifier for the symbol.
*/
struct _LdLuaSymbolPrivate
{
LdLua *lua;
+ gchar *ident;
};
G_DEFINE_TYPE (LdLuaSymbol, ld_lua_symbol, LD_TYPE_SYMBOL);
static void ld_lua_symbol_finalize (GObject *gobject);
+static void ld_lua_symbol_draw (LdSymbol *self, cairo_t *cr);
+
static void
ld_lua_symbol_class_init (LdLuaSymbolClass *klass)
@@ -49,7 +53,7 @@ ld_lua_symbol_class_init (LdLuaSymbolClass *klass)
object_class = G_OBJECT_CLASS (klass);
object_class->finalize = ld_lua_symbol_finalize;
- /* TODO: Override the "draw" method of LdSymbol. */
+ klass->parent_class.draw = ld_lua_symbol_draw;
g_type_class_add_private (klass, sizeof (LdLuaSymbolPrivate));
}
@@ -69,6 +73,8 @@ ld_lua_symbol_finalize (GObject *gobject)
self = LD_LUA_SYMBOL (gobject);
g_object_unref (self->priv->lua);
+ g_free (self->priv->ident);
+
/* Chain up to the parent class. */
G_OBJECT_CLASS (ld_lua_symbol_parent_class)->finalize (gobject);
}
@@ -76,23 +82,37 @@ ld_lua_symbol_finalize (GObject *gobject)
/**
* ld_symbol_new:
- * @library: A library object.
- * @filename: The file from which the symbol will be loaded.
+ * @lua: An #LdLua object.
+ * @ident: Identifier for the symbol.
*
* Load a symbol from a file into the library.
*/
LdSymbol *
-ld_lua_symbol_new (LdSymbolCategory *parent, LdLua *lua)
+ld_lua_symbol_new (LdLua *lua, const gchar *ident)
{
- LdLuaSymbol *symbol;
+ LdLuaSymbol *self;
- symbol = g_object_new (LD_TYPE_LUA_SYMBOL, NULL);
+ g_return_val_if_fail (LD_IS_LUA (lua), NULL);
+ g_return_val_if_fail (ident != NULL, NULL);
- /* TODO: Create a separate ld-symbol-private.h, include it in this file
- * and then assign and ref the parent category here.
- */
+ self = g_object_new (LD_TYPE_LUA_SYMBOL, NULL);
- symbol->priv->lua = lua;
+ self->priv->lua = lua;
g_object_ref (lua);
+
+ self->priv->ident = g_strdup (ident);
+ return LD_SYMBOL (self);
+}
+
+static void
+ld_lua_symbol_draw (LdSymbol *self, cairo_t *cr)
+{
+ g_return_if_fail (LD_IS_SYMBOL (self));
+ g_return_if_fail (cr != NULL);
+
+ /* TODO: Implement. */
+ /* Retrieve the function for rendering from the registry or wherever
+ * it's going to end up, and call it.
+ */
}