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author | Přemysl Janouch <p.janouch@gmail.com> | 2010-10-24 21:33:37 +0200 |
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committer | Přemysl Janouch <p.janouch@gmail.com> | 2010-10-26 16:40:53 +0200 |
commit | 9a242786b19987daef5bb51ef706faca538777f9 (patch) | |
tree | 18d56064b24fdfecd6c4772ed371fed8bf377abb /src/ld-lua.c | |
parent | 2b9b54340220e1f93e1dfd000ec2e23000dbb5b9 (diff) | |
download | logdiag-9a242786b19987daef5bb51ef706faca538777f9.tar.gz logdiag-9a242786b19987daef5bb51ef706faca538777f9.tar.xz logdiag-9a242786b19987daef5bb51ef706faca538777f9.zip |
Redesign and implement the basic parts of LdLua.
There's a very strong bond between LdLua and LdLuaSymbol.
LdLuaSymbol is more like an interface to LdLua than a separate object.
Diffstat (limited to 'src/ld-lua.c')
-rw-r--r-- | src/ld-lua.c | 191 |
1 files changed, 158 insertions, 33 deletions
diff --git a/src/ld-lua.c b/src/ld-lua.c index 297ba86..1e1dd30 100644 --- a/src/ld-lua.c +++ b/src/ld-lua.c @@ -20,25 +20,25 @@ #include "ld-library.h" #include "ld-lua.h" +#include "ld-lua-symbol.h" + +#include "ld-lua-private.h" +#include "ld-lua-symbol-private.h" /** * SECTION:ld-lua * @short_description: Lua symbol engine. - * @see_also: #LdSymbol + * @see_also: #LdLuaSymbol * * #LdLua is a symbol engine that uses Lua scripts to manage symbols. */ + /* How does the application call the function for rendering? - * logdiag.symbols -- readonly table (from lua) -- this can be probably - * accomplished using a custom metatable that errors out on newindex, - * items will be added to this table only in C. - * It can also be placed into the Lua registry. - * logdiag.symbols[ident].render(cr) -- here "ident" is the full path - * to this symbol - * logdiag.symbols[ident].names[lang, area, terminals] -- these - * subarrays need not be in this array - * + * registry.logdiag_symbols + * -> table indexed by pointers to LdLuaSymbol objects + * registry.logdiag_symbols.object.render(cr) + * -> rendering function */ /* @@ -75,13 +75,18 @@ LdLuaData; #define LD_LUA_LIBRARY_NAME "logdiag" #define LD_LUA_DATA_INDEX LD_LUA_LIBRARY_NAME "_data" +#define LD_LUA_SYMBOLS_INDEX LD_LUA_LIBRARY_NAME "_symbols" + -#define LD_LUA_RETRIEVE_DATA(L) \ -( \ - lua_pushliteral ((L), LD_LUA_DATA_INDEX), \ - lua_gettable ((L), LUA_REGISTRYINDEX), \ - lua_touserdata ((L), -1) \ -) +typedef struct +{ + LdLuaSymbol *symbol; + cairo_t *cr; +} +LdLuaDrawData; + +static int ld_lua_private_draw_cb (lua_State *L); +static int ld_lua_private_unregister_cb (lua_State *L); static int ld_lua_logdiag_register (lua_State *L); @@ -93,6 +98,8 @@ static luaL_Reg ld_lua_logdiag_lib[] = }; +static void push_cairo_object (lua_State *L, cairo_t *cr); + static int ld_lua_cairo_move_to (lua_State *L); static int ld_lua_cairo_line_to (lua_State *L); static int ld_lua_cairo_stroke (lua_State *L); @@ -153,13 +160,15 @@ ld_lua_init (LdLua *self) luaL_register (L, LD_LUA_LIBRARY_NAME, ld_lua_logdiag_lib); /* Store user data to the registry. */ - lua_pushliteral (L, LD_LUA_DATA_INDEX); - ud = lua_newuserdata (L, sizeof (LdLuaData)); ud->self = self; ud->category = NULL; - lua_settable (L, LUA_REGISTRYINDEX); + lua_setfield (L, LUA_REGISTRYINDEX, LD_LUA_DATA_INDEX); + + /* Create an empty symbols table. */ + lua_newtable (L); + lua_setfield (L, LUA_REGISTRYINDEX, LD_LUA_SYMBOLS_INDEX); } static void @@ -204,7 +213,8 @@ ld_lua_alloc (void *ud, void *ptr, size_t osize, size_t nsize) * * Check if the given filename can be loaded by #LdLua. */ -gboolean ld_lua_check_file (LdLua *self, const gchar *filename) +gboolean +ld_lua_check_file (LdLua *self, const gchar *filename) { g_return_val_if_fail (LD_IS_LUA (self), FALSE); return g_str_has_suffix (filename, ".lua") @@ -221,7 +231,8 @@ gboolean ld_lua_check_file (LdLua *self, const gchar *filename) * * Returns: TRUE if no error has occured, FALSE otherwise. */ -gboolean ld_lua_load_file_to_category (LdLua *self, const gchar *filename, +gboolean +ld_lua_load_file_to_category (LdLua *self, const gchar *filename, LdSymbolCategory *category) { gint retval; @@ -231,9 +242,10 @@ gboolean ld_lua_load_file_to_category (LdLua *self, const gchar *filename, g_return_val_if_fail (filename != NULL, FALSE); g_return_val_if_fail (LD_IS_SYMBOL_CATEGORY (category), FALSE); - /* TODO: Error reporting. */ - - ud = LD_LUA_RETRIEVE_DATA (self->priv->L); + /* XXX: If something from the following fails, Lua will call exit(). */ + lua_getfield (self->priv->L, LUA_REGISTRYINDEX, LD_LUA_DATA_INDEX); + ud = lua_touserdata (self->priv->L, -1); + lua_pop (self->priv->L, 1); g_return_val_if_fail (ud != NULL, FALSE); ud->category = category; @@ -250,31 +262,144 @@ gboolean ld_lua_load_file_to_category (LdLua *self, const gchar *filename, return TRUE; ld_lua_lftc_fail: + g_warning ("Lua error: %s", lua_tostring (self->priv->L, -1)); + lua_remove (self->priv->L, -1); + ud->category = NULL; return FALSE; } +/* ===== LdLuaSymbol callbacks ============================================= */ + +/** + * ld_lua_private_draw: + * @self: An #LdLua object. + * @symbol: A symbol to be drawn. + * @cr: A Cairo context to be drawn onto. + * + * Draw a symbol onto a Cairo context. + */ +void +ld_lua_private_draw (LdLua *self, LdLuaSymbol *symbol, cairo_t *cr) +{ + LdLuaDrawData data; + + g_return_if_fail (LD_IS_LUA (self)); + g_return_if_fail (LD_IS_LUA_SYMBOL (symbol)); + + data.symbol = symbol; + data.cr = cr; + + if (lua_cpcall (self->priv->L, ld_lua_private_draw_cb, &data)) + { + g_warning ("Lua error: %s", lua_tostring (self->priv->L, -1)); + lua_remove (self->priv->L, -1); + } +} + +static int +ld_lua_private_draw_cb (lua_State *L) +{ + LdLuaDrawData *data; + + data = lua_touserdata (L, -1); + + /* Retrieve the function for rendering from the registry. */ + lua_getfield (L, LUA_REGISTRYINDEX, LD_LUA_SYMBOLS_INDEX); + lua_pushlightuserdata (L, data->symbol); + lua_gettable (L, -2); + + luaL_checktype (L, -1, LUA_TTABLE); + lua_getfield (L, -1, "render"); + luaL_checktype (L, -1, LUA_TFUNCTION); + + /* Call the function do draw the symbol. */ + push_cairo_object (L, data->cr); + lua_pcall (L, 1, 0, 0); +} + +/** + * ld_lua_private_unregister: + * @self: An #LdLua object. + * @symbol: A symbol to be unregistered. + * + * Unregister a symbol from the internal Lua state. + */ +void +ld_lua_private_unregister (LdLua *self, LdLuaSymbol *symbol) +{ + g_return_if_fail (LD_IS_LUA (self)); + g_return_if_fail (LD_IS_LUA_SYMBOL (symbol)); + + if (lua_cpcall (self->priv->L, ld_lua_private_unregister_cb, symbol)) + { + g_warning ("Lua error: %s", lua_tostring (self->priv->L, -1)); + lua_remove (self->priv->L, -1); + } +} + +static int +ld_lua_private_unregister_cb (lua_State *L) +{ + /* Set the entry in the symbol table to nil. */ + lua_getfield (L, LUA_REGISTRYINDEX, LD_LUA_SYMBOLS_INDEX); + lua_insert (L, -2); + lua_pushnil (L); + lua_settable (L, -3); + return 0; +} + /* ===== Application library =============================================== */ static int ld_lua_logdiag_register (lua_State *L) { LdLuaData *ud; - LdSymbol *symbol; + LdLuaSymbol *symbol; + const gchar *name; - ud = LD_LUA_RETRIEVE_DATA (L); + lua_getfield (L, LUA_REGISTRYINDEX, LD_LUA_DATA_INDEX); + ud = lua_touserdata (L, -1); + lua_pop (L, 1); g_return_val_if_fail (ud != NULL, 0); - /* TODO: Create a symbol. */ - /* XXX: Does ld_lua_symbol_new really need to be passed the category here? - * The symbol can have just a weak reference to the category. + /* TODO: Create a symbol using the given parameters: + * 1. name + * 2. names (table) -> use g_get_language_names () + * 3. area (table) + * 4. terminals (table) + * 5. render function */ -/* - symbol = ld_lua_symbol_new (ud->self); - ld_symbol_category_insert (ud->category, symbol, -1); + /* Check and retrieve arguments. */ + name = lua_tostring (L, 1); + if (!name) + luaL_error (L, "register: bad or missing argument #%d", 1); + if (!lua_isfunction (L, 5)) + luaL_error (L, "register: bad or missing argument #%d", 5); + + /* Create a symbol object. */ + symbol = g_object_new (LD_TYPE_LUA_SYMBOL, NULL); + symbol->priv->lua = ud->self; + g_object_ref (ud->self); + + ld_symbol_set_name (LD_SYMBOL (symbol), name); + + /* Create an entry in the symbol table. */ + lua_getfield (L, LUA_REGISTRYINDEX, LD_LUA_SYMBOLS_INDEX); + lua_pushlightuserdata (L, symbol); + + lua_newtable (L); + lua_pushvalue (L, 5); + lua_setfield (L, -2, "render"); + + lua_settable (L, -3); + + /* Insert the symbol into the category. */ + /* TODO: Don't just add blindly, also check for name collisions. */ + ld_symbol_category_insert_child (ud->category, G_OBJECT (symbol), -1); g_object_unref (symbol); -*/ + return 0; } |