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author | Přemysl Janouch <p.janouch@gmail.com> | 2010-09-25 16:55:07 +0200 |
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committer | Přemysl Janouch <p.janouch@gmail.com> | 2010-10-17 14:05:53 +0200 |
commit | 23a1f25130ebe17a4bf7939487942e950195e33f (patch) | |
tree | 445f11e5bbe87e48922b0d9523cce864467be465 /src/ld-lua.c | |
parent | c0ec389b597b5132e7db26eca3fff41fd87c0f7e (diff) | |
download | logdiag-23a1f25130ebe17a4bf7939487942e950195e33f.tar.gz logdiag-23a1f25130ebe17a4bf7939487942e950195e33f.tar.xz logdiag-23a1f25130ebe17a4bf7939487942e950195e33f.zip |
Created LdLua class.
Diffstat (limited to 'src/ld-lua.c')
-rw-r--r-- | src/ld-lua.c | 105 |
1 files changed, 79 insertions, 26 deletions
diff --git a/src/ld-lua.c b/src/ld-lua.c index 9bf0e76..e5b6c78 100644 --- a/src/ld-lua.c +++ b/src/ld-lua.c @@ -16,12 +16,17 @@ #include "config.h" #include "ld-library.h" +#include "ld-symbol-category.h" #include "ld-lua.h" -/* TODO */ -/* A virtual superclass can be made for this. */ - +/** + * SECTION:ld-lua + * @short_description: Lua symbol engine. + * @see_also: #LdSymbol + * + * #LdLua is a symbol engine that uses Lua scripts to manage symbols. + */ /* Lua state belongs to the library. * One Lua file should be able to register multiple symbols. */ @@ -36,12 +41,25 @@ * */ -static void * -ld_lua_alloc (void *ud, void *ptr, size_t osize, size_t nsize); +/* + * LdLuaPrivate: + * @L: Lua state. + * + * The library contains the real function for rendering. + */ +struct _LdLuaPrivate +{ + lua_State *L; +}; +G_DEFINE_TYPE (LdLua, ld_lua, G_TYPE_OBJECT); + +static void ld_lua_finalize (GObject *gobject); + +static void *ld_lua_alloc (void *ud, void *ptr, size_t osize, size_t nsize); -static int -ld_lua_logdiag_register (lua_State *L); + +static int ld_lua_logdiag_register (lua_State *L); static luaL_Reg ld_lua_logdiag_lib[] = { @@ -50,18 +68,12 @@ static luaL_Reg ld_lua_logdiag_lib[] = }; -static int -ld_lua_cairo_move_to (lua_State *L); -static int -ld_lua_cairo_line_to (lua_State *L); -static int -ld_lua_cairo_stroke (lua_State *L); -static int -ld_lua_cairo_stroke_preserve (lua_State *L); -static int -ld_lua_cairo_fill (lua_State *L); -static int -ld_lua_cairo_fill_preserve (lua_State *L); +static int ld_lua_cairo_move_to (lua_State *L); +static int ld_lua_cairo_line_to (lua_State *L); +static int ld_lua_cairo_stroke (lua_State *L); +static int ld_lua_cairo_stroke_preserve (lua_State *L); +static int ld_lua_cairo_fill (lua_State *L); +static int ld_lua_cairo_fill_preserve (lua_State *L); static luaL_Reg ld_lua_cairo_table[] = { @@ -74,15 +86,30 @@ static luaL_Reg ld_lua_cairo_table[] = {NULL, NULL} }; + /* ===== Generic =========================================================== */ -lua_State * -ld_lua_init (void) +static void +ld_lua_class_init (LdLuaClass *klass) +{ + GObjectClass *object_class; + + object_class = G_OBJECT_CLASS (klass); + object_class->finalize = ld_lua_finalize; + + g_type_class_add_private (klass, sizeof (LdLuaPrivate)); +} + +static void +ld_lua_init (LdLua *self) { lua_State *L; - L = lua_newstate (ld_lua_alloc, NULL); - g_return_val_if_fail (L != NULL, NULL); + self->priv = G_TYPE_INSTANCE_GET_PRIVATE + (self, LD_TYPE_LUA, LdLuaPrivate); + + L = self->priv->L = lua_newstate (ld_lua_alloc, NULL); + g_return_if_fail (L != NULL); /* TODO: lua_atpanic () */ @@ -100,10 +127,29 @@ ld_lua_init (void) luaL_register (L, "logdiag", ld_lua_logdiag_lib); } -void -ld_lua_destroy (lua_State *L) +static void +ld_lua_finalize (GObject *gobject) { - lua_close (L); + LdLua *self; + + self = LD_LUA (gobject); + lua_close (self->priv->L); + + /* Chain up to the parent class. */ + G_OBJECT_CLASS (ld_lua_parent_class)->finalize (gobject); +} + +/** + * ld_lua_new: + * @library: A library object. + * @filename: The file from which the symbol will be loaded. + * + * Load a symbol from a file into the library. + */ +LdLua * +ld_lua_new (void) +{ + return g_object_new (LD_TYPE_LUA, NULL); } static void * @@ -134,6 +180,7 @@ ld_lua_logdiag_register (lua_State *L) /* TODO: Push a function. */ lua_call (L, 1, 0); #endif /* 0 */ + return 0; } /* ===== Cairo ============================================================= */ @@ -147,6 +194,11 @@ push_cairo_object (lua_State *L, cairo_t *cr) lua_newtable (L); /* Add methods. */ + /* XXX: The light user data pointer gets invalid after the end of + * "render" function invocation. If the script stores the "cr" object + * in some global variable and then tries to reuse it the next time, + * the application will go SIGSEGV. + */ for (fn = ld_lua_cairo_table; fn->name; fn++) { lua_pushlightuserdata (L, cr); @@ -155,6 +207,7 @@ push_cairo_object (lua_State *L, cairo_t *cr) } } +/* TODO: Implement the functions. */ static int ld_lua_cairo_move_to (lua_State *L) { |