From dc48249e1acea54b391f53b95f16e515dead7c97 Mon Sep 17 00:00:00 2001 From: "Andrew Gallant (Ocelot)" Date: Mon, 7 May 2012 04:09:19 -0400 Subject: lots of docs and examples --- nexgb/examples/create-window/main.go | 98 ++++++++++++++++++++++++++++++++++++ 1 file changed, 98 insertions(+) create mode 100644 nexgb/examples/create-window/main.go (limited to 'nexgb/examples/create-window') diff --git a/nexgb/examples/create-window/main.go b/nexgb/examples/create-window/main.go new file mode 100644 index 0000000..6996f37 --- /dev/null +++ b/nexgb/examples/create-window/main.go @@ -0,0 +1,98 @@ +// Example create-window shows how to create a window, map it, resize it, +// and listen to structure and key events (i.e., when the window is resized +// by the window manager, or when key presses/releases are made when the +// window has focus). The events are printed to stdout. +package main + +import ( + "fmt" + + "github.com/BurntSushi/xgb" +) + +func main() { + X, err := xgb.NewConn() + if err != nil { + fmt.Println(err) + return + } + + // Any time a new resource (i.e., a window, pixmap, graphics context, etc.) + // is created, we need to generate a resource identifier with NewId. + wid, _ := X.NewId() + + // CreateWindow takes a boatload of parameters. + X.CreateWindow(X.DefaultScreen().RootDepth, wid, X.DefaultScreen().Root, + 0, 0, 500, 500, 0, + xgb.WindowClassInputOutput, X.DefaultScreen().RootVisual, + 0, []uint32{}) + + // This call to ChangeWindowAttributes could be factored out and + // included with the above CreateWindow call, but it is left here for + // instructive purposes. It tells X to send us events when the 'structure' + // of the window is changed (i.e., when it is resized, mapped, unmapped, + // etc.) and when a key press or a key release has been made when the + // window has focus. + // We also set the 'BackPixel' to white so that the window isn't butt ugly. + X.ChangeWindowAttributes(wid, + xgb.CwBackPixel|xgb.CwEventMask, + []uint32{ // values must be in the order defined by the protocol + 0xffffffff, + xgb.EventMaskStructureNotify | + xgb.EventMaskKeyPress | + xgb.EventMaskKeyRelease}) + + // MapWindow makes the window we've created appear on the screen. + // We demonstrated the use of a 'checked' request here. + // A checked request is a fancy way of saying, "do error handling + // synchronously." Namely, if there is a problem with the MapWindow request, + // we'll get the error *here*. If we were to do a normal unchecked + // request (like the above CreateWindow and ChangeWindowAttributes + // requests), then we would only see the error arrive in the main event + // loop. + // + // Typically, checked requests are useful when you need to make sure they + // succeed. Since they are synchronous, they incur a round trip cost before + // the program can continue, but this is only going to be noticeable if + // you're issuing tons of requests in succession. + // + // Note that requests without replies are by default unchecked while + // requests *with* replies are checked by default. + err = X.MapWindowChecked(wid).Check() + if err != nil { + fmt.Printf("Checked Error for mapping window %d: %s\n", wid, err) + } else { + fmt.Printf("Map window %d successful!\n", wid) + } + + // This is an example of an invalid MapWindow request and what an error + // looks like. + err = X.MapWindowChecked(0).Check() + if err != nil { + fmt.Printf("Checked Error for mapping window 0x1: %s\n", err) + } else { // neva + fmt.Printf("Map window 0x1 successful!\n") + } + + // Start the main event loop. + for { + // WaitForEvent either returns an event or an error and never both. + // If both are nil, then something went wrong and the loop should be + // halted. + // + // An error can only be seen here as a response to an unchecked + // request. + ev, xerr := X.WaitForEvent() + if ev == nil && xerr == nil { + fmt.Println("Both event and error are nil. Exiting...") + return + } + + if ev != nil { + fmt.Printf("Event: %s\n", ev) + } + if xerr != nil { + fmt.Printf("Error: %s\n", xerr) + } + } +} -- cgit v1.2.3