diff options
Diffstat (limited to 'nexgb/examples/create-window')
| -rw-r--r-- | nexgb/examples/create-window/main.go | 98 | 
1 files changed, 98 insertions, 0 deletions
| diff --git a/nexgb/examples/create-window/main.go b/nexgb/examples/create-window/main.go new file mode 100644 index 0000000..6996f37 --- /dev/null +++ b/nexgb/examples/create-window/main.go @@ -0,0 +1,98 @@ +// Example create-window shows how to create a window, map it, resize it, +// and listen to structure and key events (i.e., when the window is resized +// by the window manager, or when key presses/releases are made when the +// window has focus). The events are printed to stdout. +package main + +import ( +	"fmt" + +	"github.com/BurntSushi/xgb" +) + +func main() { +	X, err := xgb.NewConn() +	if err != nil { +		fmt.Println(err) +		return +	} + +	// Any time a new resource (i.e., a window, pixmap, graphics context, etc.) +	// is created, we need to generate a resource identifier with NewId. +	wid, _ := X.NewId() + +	// CreateWindow takes a boatload of parameters. +	X.CreateWindow(X.DefaultScreen().RootDepth, wid, X.DefaultScreen().Root, +		0, 0, 500, 500, 0, +		xgb.WindowClassInputOutput, X.DefaultScreen().RootVisual, +		0, []uint32{}) + +	// This call to ChangeWindowAttributes could be factored out and +	// included with the above CreateWindow call, but it is left here for +	// instructive purposes. It tells X to send us events when the 'structure' +	// of the window is changed (i.e., when it is resized, mapped, unmapped, +	// etc.) and when a key press or a key release has been made when the +	// window has focus. +	// We also set the 'BackPixel' to white so that the window isn't butt ugly. +	X.ChangeWindowAttributes(wid, +		xgb.CwBackPixel|xgb.CwEventMask, +		[]uint32{ // values must be in the order defined by the protocol +			0xffffffff, +			xgb.EventMaskStructureNotify | +				xgb.EventMaskKeyPress | +				xgb.EventMaskKeyRelease}) + +	// MapWindow makes the window we've created appear on the screen. +	// We demonstrated the use of a 'checked' request here. +	// A checked request is a fancy way of saying, "do error handling +	// synchronously." Namely, if there is a problem with the MapWindow request, +	// we'll get the error *here*. If we were to do a normal unchecked +	// request (like the above CreateWindow and ChangeWindowAttributes +	// requests), then we would only see the error arrive in the main event +	// loop. +	// +	// Typically, checked requests are useful when you need to make sure they +	// succeed. Since they are synchronous, they incur a round trip cost before +	// the program can continue, but this is only going to be noticeable if +	// you're issuing tons of requests in succession. +	// +	// Note that requests without replies are by default unchecked while +	// requests *with* replies are checked by default. +	err = X.MapWindowChecked(wid).Check() +	if err != nil { +		fmt.Printf("Checked Error for mapping window %d: %s\n", wid, err) +	} else { +		fmt.Printf("Map window %d successful!\n", wid) +	} + +	// This is an example of an invalid MapWindow request and what an error +	// looks like. +	err = X.MapWindowChecked(0).Check() +	if err != nil { +		fmt.Printf("Checked Error for mapping window 0x1: %s\n", err) +	} else { // neva +		fmt.Printf("Map window 0x1 successful!\n") +	} + +	// Start the main event loop. +	for { +		// WaitForEvent either returns an event or an error and never both. +		// If both are nil, then something went wrong and the loop should be +		// halted. +		// +		// An error can only be seen here as a response to an unchecked +		// request. +		ev, xerr := X.WaitForEvent() +		if ev == nil && xerr == nil { +			fmt.Println("Both event and error are nil. Exiting...") +			return +		} + +		if ev != nil { +			fmt.Printf("Event: %s\n", ev) +		} +		if xerr != nil { +			fmt.Printf("Error: %s\n", xerr) +		} +	} +} | 
