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author | Andrew Gallant (Ocelot) <Andrew.Gallant@tufts.edu> | 2012-05-12 21:55:57 -0400 |
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committer | Andrew Gallant (Ocelot) <Andrew.Gallant@tufts.edu> | 2012-05-12 21:55:57 -0400 |
commit | 6bdfd1d1b14071e22d9b09fa5e526f715798c379 (patch) | |
tree | 5b700755492ffddc295e2d73aaa18911e0a42d9e /nexgb/render/render.go | |
parent | 7abc9c6455b8281d5dfd5604ec6ca6fe0d459318 (diff) | |
download | haven-6bdfd1d1b14071e22d9b09fa5e526f715798c379.tar.gz haven-6bdfd1d1b14071e22d9b09fa5e526f715798c379.tar.xz haven-6bdfd1d1b14071e22d9b09fa5e526f715798c379.zip |
A more idiomatic way of trying a non-blocking send on a buffered channel
and falling back to a blocking send inside a goroutine.
This really needs to be fixed. The situation only arises when events are
sent and aren't pulled off the channel using {Wait,Poll}ForEvent.
Namely, if the event send blocks, the entire program will deadlock.
Using a goroutine is not ideal because we lose a guarantee of order:
that events are processed in the order of their arrival. However, it
seems OK as a temporary band-aide for a situation that probably doesn't
arise too often.
What I need to do is implement a dynamic queue. Here is a reference
implementation: http://play.golang.org/p/AiHBsxTFpj
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