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author | Andrew Gallant (Ocelot) <Andrew.Gallant@tufts.edu> | 2012-10-16 23:40:59 -0400 |
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committer | Přemysl Janouch <p@janouch.name> | 2018-09-08 16:49:15 +0200 |
commit | 269a7b9cc68b16d3618c1302f829048ee501dfab (patch) | |
tree | 5e0af366d0554ca7decc2f1a3794d2c4b48cdc02 /nexgb/glx/glx.go | |
parent | 13eff4bec3ce71d26f6cc423a43cb158b60842a4 (diff) | |
download | haven-269a7b9cc68b16d3618c1302f829048ee501dfab.tar.gz haven-269a7b9cc68b16d3618c1302f829048ee501dfab.tar.xz haven-269a7b9cc68b16d3618c1302f829048ee501dfab.zip |
The hack continues. I've increased the event channel buffer. I know I'm
goofing here.
What I'd personally like to do is just use an "infinite" channel. That
is, push the limit of how many events can be processed to the machine
and not set an artificial limit in XGB. Some day...
Diffstat (limited to 'nexgb/glx/glx.go')
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