package charset import ( "bytes" _ "embed" "image" _ "image/png" "log" ) // Charsets are loosely based on CP 437 and JIS X 0201. var runesJapan2 = [256]rune{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, '¥', 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, '⌂', -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, '▒', '。', '「', '」', '、', '・', 'ヲ', 'ァ', 'ィ', 'ゥ', 'ェ', 'ォ', 'ャ', 'ュ', 'ョ', 'ッ', 'ー', 'ア', 'イ', 'ウ', 'エ', 'オ', 'カ', 'キ', 'ク', 'ケ', 'コ', 'サ', 'シ', 'ス', 'セ', 'ソ', 'タ', 'チ', 'ツ', 'テ', 'ト', 'ナ', 'ニ', 'ヌ', 'ネ', 'ノ', 'ハ', 'ヒ', 'フ', 'ヘ', 'ホ', 'マ', 'ミ', 'ム', 'メ', 'モ', 'ヤ', 'ユ', 'ヨ', 'ラ', 'リ', 'ル', 'レ', 'ロ', 'ワ', 'ン', '゙', '゚', 'α', 'ß', 'Γ', 'π', 'Σ', 'σ', 'µ', 'τ', 'Φ', 'Θ', 'Ω', 'δ', '∞', 'φ', 'ε', '∩', '→', '←', '↓', '↑', '½', '¼', '★', '◊', '㎏', '℔', '�', '×', '▾', '▴', '日', ' ', } var runesInternational = [256]rune{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71, 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, 0x7D, 0x7E, '⌂', 'Ç', 'ü', 'é', 'â', 'ä', 'à', 'å', 'ç', 'ê', 'ë', 'è', 'ï', 'î', 'ì', 'Ä', 'Å', 'É', 'æ', 'Æ', 'ô', 'ö', 'ò', 'û', 'ù', 'ÿ', 'Ö', 'Ü', '¢', '£', '¥', '₧', 'ƒ', 'á', 'í', 'ó', 'ú', 'ñ', 'Ñ', 'ª', 'º', '¿', '⌐', '¬', '½', '¼', '¡', '«', '»', '░', '▒', '▓' - 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, '█', '▄', '▌', '▐', '▀', 'α', 'ß', 'Γ', 'π', 'Σ', 'σ', 'µ', 'τ', 'Φ', 'Θ', 'Ω', 'δ', '∞', 'φ', 'ε', '∩', '≡', '±', '≥', '≤', '⌠', '⌡', '÷', '≈', '°', '∙', '·', '√', 'ⁿ', '²', '■', ' ', } var runesInternationalVariants = []string{ "#$@[\\]^`{|}~", // USA "#$à·ç§^`éùè╍", // France "#$§ÄÖÜ^`äöüß", // Germany "£$@[\\]^`{|}~", // UK "#$@ÆØÅ^`æøå~", // Denmark 1 "#¤ÉÄÖÅÜéäöåü", // Sweden "#$@·\\é^ùàòèì", // Italy "₧$@¡Ñ¿^`╍ñ}~", // Spain "#$@[¥]^`{|}~", // Japan "#¤ÉÆØÅÜéæøåü", // Norway "#$ÉÆØÅÜéæøåü", // Denmark 2 "#$á¡Ñ¿é`íñóú", // Spain 2 "#$á¡Ñ¿éüíñóú", // Latin America } var internationalVariantsChars = []byte{ 0x23, 0x24, 0x40, 0x5B, 0x5C, 0x5D, 0x5E, 0x60, 0x7B, 0x7C, 0x7D, 0x7E} // ResolveCharToRune tries to decode a character into a Unicode rune. // It may return rune(-1) if the character is deemed to have no representation. func ResolveCharToRune(char, charset uint8) rune { if charset == 0x63 { return runesJapan2[char] } if int(charset) >= len(runesInternationalVariants) { return -1 } for i, b := range internationalVariantsChars { if char == b { return []rune(runesInternationalVariants[charset])[i] } } return runesInternational[char] } // ResolveRune tries to find a corresponding character for a Unicode rune. func ResolveRune(r rune, charset uint8) (uint8, bool) { if charset == 0x63 { for i, ch := range runesJapan2 { if ch == r { return uint8(i), true } } return 0, false } if int(charset) >= len(runesInternationalVariants) { return 0, false } variantRunes := []rune(runesInternationalVariants[charset]) for i, ch := range variantRunes { if ch == r { return internationalVariantsChars[i], true } } for i, ch := range runesInternational { if ch == r { return uint8(i), true } } return 0, false } //go:embed japan.png var pngJapan2 []byte var imageJapan2 image.Image //go:embed germany.png var pngGermany []byte var imageGermany image.Image //go:embed international.png var pngInternational []byte var imageInternational image.Image func init() { var err error imageJapan2, _, err = image.Decode(bytes.NewReader(pngJapan2)) if err != nil { log.Fatalln(err) } imageGermany, _, err = image.Decode(bytes.NewReader(pngGermany)) if err != nil { log.Fatalln(err) } imageInternational, _, err = image.Decode(bytes.NewReader(pngInternational)) if err != nil { log.Fatalln(err) } } // ResolveCharToImage tries to decode a character into a 5x7 bitmap image // (white on black). func ResolveCharToImage(char, charset uint8) image.Image { const ( gridWidth = 6 gridHeight = 8 ) var src image.Image var col, row int if charset == 0x63 { src, col, row = imageJapan2, int(char)/16, int(char)%16 } else if int(charset) < len(runesInternationalVariants) { src, col, row = imageGermany, int(char)/16, int(char)%16 for i, b := range internationalVariantsChars { if char == b { src, col, row = imageInternational, i, int(charset) } } } else { return nil } x0 := col * gridWidth y0 := row * gridHeight return src.(interface { SubImage(r image.Rectangle) image.Image }).SubImage(image.Rect( x0, y0, x0+gridWidth-1, y0+gridHeight-1, )) }